I got a ScrollPane
containing focusable Nodes.
The current default behaviour is:
Shift + ←, ↑, →, ↓ moves the focus
←, ↑, →, ↓ scrolls the view
I want it the other way around. How can I accomplish this or where should I start?
[EDIT] Well, there is another fragile approach.
Instead of messing around with the events, one could mess around with the KeyBinding
s.
scrollPane.skinProperty().addListener(new ChangeListener<Skin<?>>() {
@Override
public void changed(ObservableValue<? extends Skin<?>> observable, Skin<?> oldValue, Skin<?> newValue) {
ScrollPaneSkin scrollPaneSkin = (ScrollPaneSkin) scrollPane.getSkin();
ScrollPaneBehavior scrollPaneBehavior = scrollPaneSkin.getBehavior();
try {
Field keyBindingsField = BehaviorBase.class.getDeclaredField("keyBindings");
keyBindingsField.setAccessible(true);
List<KeyBinding> keyBindings = (List<KeyBinding>) keyBindingsField.get(scrollPaneBehavior);
List<KeyBinding> newKeyBindings = new ArrayList<>();
for (KeyBinding keyBinding : keyBindings) {
KeyCode code = keyBinding.getCode();
newKeyBindings.add(code == KeyCode.LEFT || code == KeyCode.RIGHT || code == KeyCode.UP || code == KeyCode.DOWN ? keyBinding.shift() : keyBinding);
}
keyBindingsField.set(scrollPaneBehavior, newKeyBindings);
} catch (NoSuchFieldException | SecurityException | IllegalArgumentException | IllegalAccessException e) {
LOGGER.warn("private api changed.", e);
}
}
});
I think, that could be the cleaner way, if KeyBindings were more non-static, modifyable and public.
Use an event filter to capture the relevant key events and remap them to different key events before the events start to bubble.
Re-mapping default keys is a tricky thing which:
So use with care:
import javafx.application.*;
import javafx.event.*;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.TilePane;
import javafx.stage.Stage;
import java.util.*;
public class ScrollInterceptor extends Application {
@Override
public void start(Stage stage) {
ScrollPane scrollPane = new ScrollPane(
createScrollableContent()
);
Scene scene = new Scene(
scrollPane,
300, 200
);
remapArrowKeys(scrollPane);
stage.setScene(scene);
stage.show();
hackToScrollToTopLeftCorner(scrollPane);
}
private void remapArrowKeys(ScrollPane scrollPane) {
List<KeyEvent> mappedEvents = new ArrayList<>();
scrollPane.addEventFilter(KeyEvent.ANY, new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent event) {
if (mappedEvents.remove(event))
return;
switch (event.getCode()) {
case UP:
case DOWN:
case LEFT:
case RIGHT:
KeyEvent newEvent = remap(event);
mappedEvents.add(newEvent);
event.consume();
Event.fireEvent(event.getTarget(), newEvent);
}
}
private KeyEvent remap(KeyEvent event) {
KeyEvent newEvent = new KeyEvent(
event.getEventType(),
event.getCharacter(),
event.getText(),
event.getCode(),
!event.isShiftDown(),
event.isControlDown(),
event.isAltDown(),
event.isMetaDown()
);
return newEvent.copyFor(event.getSource(), event.getTarget());
}
});
}
private TilePane createScrollableContent() {
TilePane tiles = new TilePane();
tiles.setPrefColumns(10);
tiles.setHgap(5);
tiles.setVgap(5);
for (int i = 0; i < 100; i++) {
Button button = new Button(i + "");
button.setMaxWidth(Double.MAX_VALUE);
button.setMaxHeight(Double.MAX_VALUE);
tiles.getChildren().add(button);
}
return tiles;
}
private void hackToScrollToTopLeftCorner(final ScrollPane scrollPane) {
Platform.runLater(new Runnable() {
@Override
public void run() {
scrollPane.setHvalue(scrollPane.getHmin());
scrollPane.setVvalue(0);
}
});
}
public static void main(String[] args) {
launch(args);
}
}
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