I want to disable a button for a specific time in JavaFX application. Is there any option to do this? If not, is there any work around for this?
Below is my code in application. I tried Thread.sleep
, but i know this is not the good way to stop the user from clicking on next button.
nextButton.setDisable(true);
final Timeline animation = new Timeline(
new KeyFrame(Duration.seconds(delayTime),
new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent actionEvent) {
nextButton.setDisable(false);
}
}));
animation.setCycleCount(1);
animation.play();
In Swing, we can disable a button like this: JButton start = new JButton("Start"); start. setEnabled(false);
You can create a Button by instantiating the javafx. scene. control. Button class of this package and, you can set text to the button using the setText() method.
To make a button do something in JavaFX you need to define the executable code usually by using a convenience method like setOnAction() . Then, when the button is clicked, JavaFX does the heavy lifting of fetching that pre-defined code, and executing it on the JavaFX Application thread.
When a button is clicked, the button object can be accessed by invoking the getTarget() method of the resulting ActionEvent. The button can be identified by using its label text or, if the button has no text, by its id if this was encoded when the button was created.
You could use the simple approach of a thread that provides the relevant GUI calls (through runLater()
of course):
new Thread() {
public void run() {
Platform.runLater(new Runnable() {
public void run() {
myButton.setDisable(true);
}
}
try {
Thread.sleep(5000); //5 seconds, obviously replace with your chosen time
}
catch(InterruptedException ex) {
}
Platform.runLater(new Runnable() {
public void run() {
myButton.setDisable(false);
}
}
}
}.start();
It's perhaps not the neatest way of achieving it, but works safely.
You could also be using the Timeline
:
final Button myButton = new Button("Wait for " + delayTime + " seconds.");
myButton.setDisable(true);
final Timeline animation = new Timeline(
new KeyFrame(Duration.seconds(delayTime),
new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent actionEvent) {
myButton.setDisable(false);
}
}));
animation.setCycleCount(1);
animation.play();
The method to disable a JavaFX control is:
myButton.setDisable(true);
You can implement the time logic programmatically in any way you wish, either by polling a timer or by having this method invoked in response to some event.
If you have created this button instance through FXML in SceneBuilder, then you should assign the button an fx:id so that its reference is automatically injected into your controller object during the loading of the scene graph. This will make it easier for you to work with in your controller code.
If you have created this button programmatically, then you'll already have its reference available in your code.
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