I'm making a program in Java, using Swing, with a GUI that contains arrow keys. The arrow keys correspond to the arrow keys on the keyboard.
When I press the up arrow key on the keyboard, I'd like the up arrow key on the GUI to show up as being pressed. Until I release the arrow key, it should show it is still being pressed, and when released it should also release.
A snippet of my code so far (only for the Up button), which I think is totally wrong in the show being pressed category:
...
if (e.getKeyCode() == KeyEvent.VK_UP) {
actionArrowUp();
JButton buttonUp = (JButton) mainTab.getComponent(4);
buttonUp.setSelected(true);
}
...
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP)
actionArrowUpRelease();
buttonUp.setSelected(true);
Using keyBindings (as @trashgod already mentioned) is the way to go. To get the exact same visual behaviour as if activating the button by space/enter (when it were focused)
In code:
// the delegating action
public static class SimulateButtonAction extends AbstractAction {
AbstractButton button;
public SimulateButtonAction(AbstractButton model, String fire) {
super(fire);
this.button = model;
}
@Override
public void actionPerformed(ActionEvent e) {
Action delegate = button.getActionMap().get(getName());
delegate.actionPerformed(new ActionEvent(button,
ActionEvent.ACTION_PERFORMED, getName()));
}
public String getName() {
return (String) getValue(Action.NAME);
}
}
// example usage
JComponent content = new JPanel(new GridLayout(0, 5));
Action log = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("triggered: " + ((AbstractButton) e.getSource()).getText());
}
};
String pressed = "pressed";
String released = "released";
ActionMap actionMap = content.getActionMap();
InputMap inputMap = content.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
String[] arrows = {"UP", "DOWN", "LEFT", "RIGHT"};
for (int i = 0; i < arrows.length; i++) {
JButton button = new JButton(log);
button.setAction(log);
button.setText(arrows[i]);
content.add(button);
// simulate pressed
String pressedKey = pressed + arrows[i];
inputMap.put(KeyStroke.getKeyStroke(arrows[i]), pressedKey);
actionMap.put(pressedKey, new SimulateButtonAction(button, pressed));
String releasedKey = released + arrows[i];
inputMap.put(KeyStroke.getKeyStroke(released + " " +arrows[i]), releasedKey);
actionMap.put(releasedKey, new SimulateButtonAction(button, released));
}
This LinePanel
uses Key Bindings and invokes doClick()
in actionPerformed()
to achieve an effect similar to the one you describe.
Addendum: As you want the button to appear pressed while the key is pressed, you may be able to use the optional onKeyReleased
parameter of KeyStroke.getKeyStroke()
. As described in ButtonModel
, you'll need to make the model both armed and pressed to simulate a mouse down in the button.
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