This may be a fairly subjective question, but maybe not. My application contains a bunch of forms that are displayed to the user at different times. Each form is a class of its own. Typically the user clicks a button, which launches a new form.
I have a convenience function that builds these buttons, you call it like this:
buildButton( "button text", new SelectionAdapter() {
@Override
public void widgetSelected( SelectionEvent e ) {
showForm( new TasksForm( args... ) );
}
} );
I do this dozens of times, and it's really cumbersome having to make a SelectionAdapter every time.
Really all I need for the button to know is what class to instantiate when it's clicked and what arguments to give the constructor, so I built a function that I call like this instead:
buildButton( "button text", TasksForm.class, args... );
Where args is an arbitrary list of objects that you could use to instantiate TasksForm normally.
It uses reflection to get a constructor from the class, match the argument list, and build an instance when it needs to. Most of the time I don't have to pass any arguments to the constructor at all. The downside is obviously that if I'm passing a bad set of arguments, it can't detect that at compilation time, so if it fails, a dialog is displayed at runtime. But it won't normally fail, and it'll be easy to debug if it does.
I think this is much cleaner because I come from languages where the use of function and class literals is pretty common. But if you're a normal Java programmer, would seeing this freak you out, or would you appreciate not having to scan a zillion SelectionAdapters?
Yeah, usually reflection is frowned upon but in some cases it can be quite useful. I would appreciate reading code which i can digest fairly quickly without having to go through a zillion little thingies.
If I understand correctly, you want to execute one operation (createButton) with different kinds of button implementations (forms) for argument. This sounds exactly like you need polymorphism.
I suggest you forget about reflection and construct these forms under a common interface.
Let's say
interface Form { //some methods here }
All your forms will have to implement the common interface and these methods are required for the creation of the button. So if you have a Form object, you can pass it to the createButton(Form formObject){...}
IF all SelectionAdapter does is call a showForm
method, you can add it to the common interface Form
and just invoke this method for a Form object. Thus you don't need to create many anonymous classes but just one and instantiating it with a "Form" object.
So all you need is polymorphism and nicely chosen interfaces for these classes.
If you have a big problem with creating the Form objects (their constructors differ), may be you should consider creating a MyFormBuilder which handles construction only. The builder will have createInstance()
method or getInstance()
method which will do all the work.
With my suggestion you will have 1 SelectionAdapter class implementation, you will be passing objects with common interface and will have avoided reflection, passing MyClass.class arguments and so on.
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