I want to make a live voice chatting program in Java, but I know nothing about recording/playing sound in Java, so with the help of Google, I think I have been able to record from my mic to a byte array with the following:
AudioFormat format = new AudioFormat(8000.0f, 16, 1, true, true);
TargetDataLine microphone;
try{
microphone = AudioSystem.getTargetDataLine(format);
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
microphone = (TargetDataLine)AudioSystem.getLine(info);
microphone.open(format);
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead;
byte[] data = new byte[microphone.getBufferSize()/5];
microphone.start();
int bytesRead =0;
try{
while(bytesRead<100000){ //Just so I can test if recording my mic works...
numBytesRead = microphone.read(data, 0, data.length);
bytesRead = bytesRead + numBytesRead;
// System.out.println(bytesRead);
out.write(data, 0, numBytesRead);
}
catch(Exception e){
e.printStackTrace();
}
microphone.close();
catch(LineUnavailibleException e){
e.printStackTrace();
}
So now, to my understanding, if I call out.toByteArray();, I should have gotten a byte array of the sound I just recorded from my microphone. (I got no errors running the above, but have no way to prove if it actually recorded because I do not wish to output it to a file and didn't do so)
Now, if the above is correct, then below is where I run into my problem: I want to now play the byte array I just created... (In my real program, I would've sent the bytes over to my "receiving program" through a Java socket which I have already been able to do, but right now I just want to make a small program that records the mic and plays it back). In order to play the sound information from the byte array I followed this: http://www.wikijava.org/wiki/Play_a_wave_sound_in_Java And came up with the following: (this is located right after microphone.close() from the above)
try{
DataLine.Info info2 = DataLine.Info(SourceDataLine.class, format);
SourceDataLine dataLine = (SourceDataLine)AudioSystem.getLine(info2);
int bufferSize = 2200;
soundLine.open(format, bufferSize);
soundLine.start();
AudioInputStream audioInputStream = null;
InputStream input = new ByteArrayInputStream(out.toByteArray());
audioInputStream = AudioSystem.getAudioInputStream(input);
...
The rest is pretty much copy pasted from the playSound.java from this link: http://www.wikijava.org/wiki/Play_a_wave_sound_in_Java
When I run the above code... The recording seems to work all right, but I get the following error:
javax.sound.sampled.UnsupportedAudioFileException: could not get audio input stream from input stream
for this line audioInputStream = AudioSystem.getAudioInputStream(input);
From my limited knowledge, I'm assuming it's because I somehow messed up the recording method, I need some sort of "Audio Format Header?" https://ccrma.stanford.edu/courses/422/projects/WaveFormat/ (I assumed I wouldn't need something like that because I never saved to a file and just kept it all as a byte array), or I just completely misunderstood how java's AudioInputStream reads and parses data...
This is my first time working with any sound related things in Java, so I apologize if I am completely misunderstanding and butchering this code (yeah I know the code looks pretty bad and unorganized but I just want to get it to work)... I tried multiple searches on Google/StackOverflow, and was able to find a very similar question:
java byte array play sound
but it was also unanswered (the only answer was to save it to a file, but what we both want is to stream it directly as a byte array without it ever becoming a file)
What I do know:
Audio can be recorded using a TargetDataLine, and recording the microphone, which can be outputted to a Byte Array using a ByteArrayOutputStream
Audio can be saved to a file and played by using a AudioInputStream to read the file and a SourceDataLine to play the data.
If I wanted to write a file, I could use AudioSystem.write(new AudioInputStream(microphone), AudioFileFormat.Type.WAVE, new File("recording.wav"); //I have tested this by replacing the while loop with this line and it recorded fine (except it would never stop so I had to manually terminate it), but I don't want that, because outputting to a file means it will be impossible to send it over a socket to another side in real time.
What I don't know / My Question:
How to record and stream audio recorded from a mic to another computer that can be played with as little delay as possible (pretty much like a voice chat similar to Skype) with Java.
Thanks in advance for any help or someone who can point me in the correct direction. Also if someone knows a simpler method then please tell me that as well.
EDIT: Here's a slightly better version of the same idea as below that will playback directly as you record
AudioFormat format = new AudioFormat(8000.0f, 16, 1, true, true);
TargetDataLine microphone;
SourceDataLine speakers;
try {
microphone = AudioSystem.getTargetDataLine(format);
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
microphone = (TargetDataLine) AudioSystem.getLine(info);
microphone.open(format);
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead;
int CHUNK_SIZE = 1024;
byte[] data = new byte[microphone.getBufferSize() / 5];
microphone.start();
int bytesRead = 0;
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
speakers = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
speakers.open(format);
speakers.start();
while (bytesRead < 100000) {
numBytesRead = microphone.read(data, 0, CHUNK_SIZE);
bytesRead += numBytesRead;
// write the mic data to a stream for use later
out.write(data, 0, numBytesRead);
// write mic data to stream for immediate playback
speakers.write(data, 0, numBytesRead);
}
speakers.drain();
speakers.close();
microphone.close();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
Bear with me because this is really rough, but it gets the recorded audio playing through speakers;
In order to make it sound better, you will need to add threads, and optimize the input/output streams.
http://www.developer.com/java/other/article.php/1579071/Java-Sound-Getting-Started-Part-2-Capture-Using-Specified-Mixer.htm
package audio;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
public class AudioTest {
public static void main(String[] args) {
AudioFormat format = new AudioFormat(8000.0f, 16, 1, true, true);
TargetDataLine microphone;
AudioInputStream audioInputStream;
SourceDataLine sourceDataLine;
try {
microphone = AudioSystem.getTargetDataLine(format);
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
microphone = (TargetDataLine) AudioSystem.getLine(info);
microphone.open(format);
ByteArrayOutputStream out = new ByteArrayOutputStream();
int numBytesRead;
int CHUNK_SIZE = 1024;
byte[] data = new byte[microphone.getBufferSize() / 5];
microphone.start();
int bytesRead = 0;
try {
while (bytesRead < 100000) { // Just so I can test if recording
// my mic works...
numBytesRead = microphone.read(data, 0, CHUNK_SIZE);
bytesRead = bytesRead + numBytesRead;
System.out.println(bytesRead);
out.write(data, 0, numBytesRead);
}
} catch (Exception e) {
e.printStackTrace();
}
byte audioData[] = out.toByteArray();
// Get an input stream on the byte array
// containing the data
InputStream byteArrayInputStream = new ByteArrayInputStream(
audioData);
audioInputStream = new AudioInputStream(byteArrayInputStream,format, audioData.length / format.getFrameSize());
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
sourceDataLine.open(format);
sourceDataLine.start();
int cnt = 0;
byte tempBuffer[] = new byte[10000];
try {
while ((cnt = audioInputStream.read(tempBuffer, 0,tempBuffer.length)) != -1) {
if (cnt > 0) {
// Write data to the internal buffer of
// the data line where it will be
// delivered to the speaker.
sourceDataLine.write(tempBuffer, 0, cnt);
}// end if
}
} catch (IOException e) {
e.printStackTrace();
}
// Block and wait for internal buffer of the
// data line to empty.
sourceDataLine.drain();
sourceDataLine.close();
microphone.close();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
}
}
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