Does X-Windows have to be installed on a Linux-box in order for Java to display fullscreen graphics?
Graphics Program in Java The graphics program in Java is part of the Swing program in Java. In this section, we will learn about the implementation of custom graphics using some advanced examples. Creating a Bouncing Ball
Introduction to 2D Graphics in Java. 2D Graphics can be achieved using the Java programming with the help of a few advanced features of Java 2 platform, that includes the Java’s built-in functions for operations like image processing, advanced graphic designing options, geometric transformation, alpha composting, etc.
The graphics object is the thing that has all the good stuff in it. Browse the documentation for this class now. To draw or fill ovals and rectangles, you specify the upper-left coordinates, the width, and the height. Set the color before drawing with setColor.
Swing graphics can be done by using Graphics class. This Graphics class is the abstract base class for all graphics applications and it allows an application to draw components that are compatible with various devices.
Well "fullscreen graphics" is a bit vague.
Anyway, apparently there is a an effort ongoing to access the framebuffer from Java: Framebuffer Toolkit.
The objective of this project is to produce a body of code which is a lightweight framebuffer-based peer implementation for AWT and Swing. The goal of this code is to remove the dependency on X or other graphics layers such that graphics can be redirected to a framebuffer (e.g. a raw buffer, VNC, etc.). This example implementation will prefer pure-Java solutions, with public extension points available to enter native resources as necessary.
See Project proposal: fbtoolkit.
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