I am currently writing a Turret Defense style game using the GTGE engine, this engine has the ability to use either JOGL or LWJGL to drive the graphics and so I was wondering, which one should I use? What are the pros/cons of each? What factors should I consider when deciding?
In my game development I had the following decision points:
As I know, JOGL seems to be more in focus of Sun and other developers. I would expect bugfixes and enhancements more frequently.
If changing the driver does not require game/model changes, you could just benchmark both drivers. Then you could compare them based on memory consumption, rendering quality and speed.
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