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Java Game Programming: JOGL vs LWJGL? [closed]

I am currently writing a Turret Defense style game using the GTGE engine, this engine has the ability to use either JOGL or LWJGL to drive the graphics and so I was wondering, which one should I use? What are the pros/cons of each? What factors should I consider when deciding?

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Tom Neyland Avatar asked Jun 12 '09 16:06

Tom Neyland


1 Answers

In my game development I had the following decision points:

  • 2D or 3D game?
  • How many time do I want to spent on development?
  • How many control I want to practice over my rendering/game?
  • How well can I model my game using an engine?
  • What are my performance expectations?
  • What kind of licensing will I release my game?

As I know, JOGL seems to be more in focus of Sun and other developers. I would expect bugfixes and enhancements more frequently.

If changing the driver does not require game/model changes, you could just benchmark both drivers. Then you could compare them based on memory consumption, rendering quality and speed.

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akarnokd Avatar answered Sep 19 '22 01:09

akarnokd