In my quest to correctly grasp Interface best practices, I have noticed declarations such as:
List<String> myList = new ArrayList<String>();
instead of
ArrayList<String> myList = new ArrayList<String>();
-To my understanding the reason is because it allows flexibility in case one day you do not want to implement an ArrayList but maybe another type of list.
With this logic, I set up an example:
public class InterfaceTest { public static void main(String[] args) { PetInterface p = new Cat(); p.talk(); } } interface PetInterface { public void talk(); } class Dog implements PetInterface { @Override public void talk() { System.out.println("Bark!"); } } class Cat implements PetInterface { @Override public void talk() { System.out.println("Meow!"); } public void batheSelf() { System.out.println("Cat bathing"); } }
My question is, I cannot access the batheSelf() method because it only exists for Cat. That leads me to believe that I should only declare from an Interface if I am only going to use methods declared in the Interface (and not extra methods from the subclass), otherwise I should declare from the Class directly (in this case Cat). Am I correct in this assumption?
Why do we use an Interface? It is used to achieve total abstraction. Since java does not support multiple inheritances in the case of class, by using an interface it can achieve multiple inheritances. It is also used to achieve loose coupling.
You can use interface names anywhere you can use any other data type name. If you define a reference variable whose type is an interface, any object you assign to it must be an instance of a class that implements the interface.
You can declare variables to be of an interface type, you can declare arguments of methods to accept interface types, and you can even specify that the return type of a method is an interface type.
You shouldn't put any variables inside Interfaces. Because interfaces define contracts which can be implemented in various ways. The value of a variable is implementation. We certainly can when we know all the classes implementing the interface have some constant variables(Field names for instance).
When there is a choice between referring to an object by their interface
or a class
, the former should be preferred, but only if an appropriate type exists.
Consider String
implements
CharSequence
as an example. You should not just blindly use CharSequence
in preferrence to String
for all cases, because that would deny you simple operations like trim()
, toUpperCase()
, etc.
However, a method that takes a String
only to care about its sequence of char
values should use CharSequence
instead, because that is the appropriate type in this case. This is in fact the case with replace(CharSequence target, CharSequence replacement)
in the String
class.
Another example is java.util.regex.Pattern
and its Matcher matcher(CharSequence)
method. This lets a Matcher
be created from Pattern
for not just String
, but also for all other CharSequence
there are out there.
A great example in the library of where an interface
should've been used, but unfortunately wasn't, can also be found in Matcher
: its appendReplacement
and appendTail
methods accept only StringBuffer
. This class has largely been replaced by its faster cousin StringBuilder
since 1.5.
A StringBuilder
is not a StringBuffer
, so we can not use the former with the append…
methods in Matcher
. However, both of them implements
Appendable
(also introduced in 1.5). Ideally Matcher
's append…
method should accept any Appendable
, and we would then be able to use StringBuilder
, as well as all other Appendable
available!
So we can see how when an appropriate type exists referring to objects by their interfaces can be a powerful abstraction, but only if those types exist. If the type does not exist, then you may consider defining one of your own if it makes sense. In this Cat
example, you may define interface SelfBathable
, for example. Then instead of referring to a Cat
, you can accept any SelfBathable
object (e.g. a Parakeet
)
If it does not make sense to create a new type, then by all means you can refer to it by its class
.
If appropriate interface types exist, then parameters, return values, and fields should all be declared using interface types. If you get into the habit of using interface types, your program will be much more flexible. It is entirely appropriate to refer to an object by a class if no appropriate interface exists.
java.util.regex.Matcher
should make more use of Appendable
Yes, you are correct. You should declare as the most general type providing the methods you use.
This is the concept of polymorphism.
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