I use drawString() method to draw string using Graphics, but I want to center my text in a rectangle. How should I do that?
Centering text has a lot of "options". Do you center absolutely or based on the base line??

Personally, I prefer the absolute center position, but it depends on what you are doing...
public class CenterText {
    public static void main(String[] args) {
        new CenterText();
    }
    public CenterText() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }
                JFrame frame = new JFrame("Test");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
    public class TestPane extends JPanel {
        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            int height = getHeight();
            String text = "This is a test xyx";
            g.setColor(Color.RED);
            g.drawLine(0, height / 2, getWidth(), height / 2);
            FontMetrics fm = g.getFontMetrics();
            int totalWidth = (fm.stringWidth(text) * 2) + 4;
            // Baseline
            int x = (getWidth() - totalWidth) / 2;
            int y = (getHeight() - fm.getHeight()) / 2;
            g.setColor(Color.BLACK);
            g.drawString(text, x, y + ((fm.getDescent() + fm.getAscent()) / 2));
            // Absolute...
            x += fm.stringWidth(text) + 2;
            y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
            g.drawString(text, x, y);
        }
    }
}
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