I'm trying to add the iTunesArtwork file to my iPhone application in order to follow the guidelines for icons/artwork for iTunes. I've added a file that matches the iTunesArtwork requirements (512x512 JPG) to my project. Once I do that, I can no longer install the application on my device. I keep getting this error:
Your mobile device has encountered an unexpected error (0xE8000058)
iTunesArtworkCaptureFailed
Does anyone have any experience resolving this?
In the case of an ad hoc build, I've had some success doing the following:
I've had this work with ad hoc builds, but to be honest I took it out because it works when I do provisioned release builds and causes the error you show there when I do debug builds and try to run on the simulator. It wasn't worth the hassle of adding and removing the file from the project for me.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With