So I have this duktape function which accepts an object as one of the parameters. Under normal circumstances, to retrieve the values of each of the objects attributes, I would use duk_get_prop()
and duk_push_string()
, however this assumes I know beforehand the structure of the object I am getting.
Now, consider a function which accepts an object with an unknown structure. I need to iterate over its keys, and retrieve all of its values.
I am trying to convert such an object to a C++ std::map<string, string>
For example, calling from Javascript
myFunction({x: 1, y: 3, z: 35})
should work as well as myFunction({foo: 12, bar: 43})
.
It seems that duk_enum()
would be an appropriate function for this, but I am not quite understanding how it works.
The basic idiom for duk_enum() is:
/* Assume target object to enumerate is at obj_idx.
* For a function's 1st argument that would be 0.
*/
duk_enum(ctx, 0 /*enum_flags*/); /* Pushes enumerator object. */
while (duk_next(ctx, -1, 1 /*get_value*/)) { /* -1 points to enumerator, here top of stack */
/* Each time duk_enum() finds a new key/value pair, it
* gets pushed to the value stack. So here the stack
* top is [ ... enum key value ]. Enum is at index -3,
* key at -2, value at -1, all relative to stack top.
*/
printf("enumerated key '%s', value '%s'\n", duk_safe_to_string(ctx, -2), duk_safe_to_string(ctx, -1));
/* When you're done with the key/value, pop them off. */
duk_pop_2(ctx);
}
duk_pop(ctx); /* Pop enumerator object. */
If you don't want the value to be automatically pushed, pass 0 for "get_value" argument of duk_next(), and pop only the key at the end of the loop.
There are a set of flag to duk_enum() to control what you want to enumerate. 0 corresponds to a "for (var k in obj) { ... }" enumeration.
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