I am trying to implement dark mode in my iOS app. I need to use named colors in order to do this, but I've run into a bit of a snag. Everything works fine on the iOS 13 simulator when switching between light and dark mode, and the colors are also correct in the iOS 12 simulator. The problem occurs when I try to run my app on an iOS 11 simulator. Any named colors that I've used in the storyboard default to the dark version of the color, and when I try to access a named color in code I get nil. Just wondering if anyone else has run into this
It's bug in Xcode 11 with IOS 11. Two issues with named colors in IOS 11
UIColor
init method init?(named name: String)
returns nil
in IOS 11Here are workaround for time being until it's fixed in upcoming Xcode release.
If UIColor
init method init?(named name: String)
returns nil
you need to provide fallback color for light mode.
let color = UIColor(named: "myColor") ?? UIColor.black // default color for IOS 11
Named color issue for Story board and xib files, if you observe the changes in your xib file or storyboard after setting any name color you will notice there is a namedColor
xml tag under resources
tab. And for each namedColor
there is fallback color there, that fallback color is being in IOS 11 case because named color isn't working. You can even see the warings in your console.
<resources>
<namedColor name="NavigationBar">
<color red="0.2669999897480011" green="0.70999997854232788" blue="0.046999998390674591" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</namedColor>
</resources>
Bug in Xcode 11 is that default value is set to dark mode version if your MacOS
appearance is set to Dark
and it picks light
color version for default values if your MacOS
appearance is set to Light
. Workarounds to fix this for IOS 11.
MacOS
appearance to Light
. After that you need to open each and every storyboards or xib files in yours project once. Once you open it, editor will automatically pick the Light
version of your colors and you can see in your source control that file is modified and default value will be Light
version of your color asset. Note that every time your change any value in your color assets, you have to do this again for all the xib files using that named color. It seems that Apple know of it.
Quote from https://developer.apple.com/ios/submit/
Please note that apps built with Xcode 11 using named colors may experience lookup failures (with no value returned) when the app runs on iOS 11 or earlier. This will be fixed in a future Xcode update. To avoid this issue, raise the minimum deployment target to iOS 12 or later to submit to the App Store now, or rebuild with the next Xcode GM candidate seed when it’s available.
Update 20190917
Build your apps using Xcode 11 GM seed 2, which includes SDKs for iOS 13, iPadOS, watchOS 6, tvOS 12, and macOS Catalina. Starting April, 2020, all iOS apps submitted to the App Store will need to be built with the iOS 13 SDK or later. They must also support the all-screen design of iPhone XS Max or the 12.9-inch iPad Pro (3rd generation), or later.
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