(sorry for my broken language)
I'm a beginner in Python, but I have no choice, I need it for a project, and for this one I have to create ascii isometric cube by programming. I don't know really how to do it, so I began with the idea to find coordinates of "corners" (not the right word but...) to draw a tile
#what I expect really :
- for a 2 wide
.-⁻``⁻-.
.-⁻` `⁻-.
| |
| |
`⁻-. .-⁻`
`⁻-..-⁻`
- for 3 wide
.-⁻``⁻-.
.-⁻` `⁻-.
.-⁻` `⁻-.
| |
| |
`⁻-. .-⁻`
`⁻-. .-⁻`
`⁻-..-⁻`
# what I except for the beginning
- 2 wide
.-⁻``⁻-.
.-⁻` `⁻-.
`⁻-. .-⁻`
`⁻-..-⁻`
- 3 wide (,etc.)
.-⁻``⁻-.
.-⁻` `⁻-.
.-⁻` `⁻-.
`⁻-. .-⁻`
`⁻-. .-⁻`
`⁻-..-⁻`
What I began to do
#! /usr/bin/env python
import numpy as np
x = 2 // number of tiles
y = 2 // idem
z = 2 // elevation, not used yet.
w = 4 // wideness of a tile (.-⁻` ---> 4 characters)
s = range ( x * y ) // just to apply a number to a corner
c = 0 // counter
def makeMatrix ( x, y ):
matrix = np.full ( y*2*h+z, x*2*w), '.', dtype=str )
return matrix
def getOut ():
global x, y, w, h, c
for i in range ( int(x) ):
for j in range ( int(y) ):
cx = ( j - i ) * w
cy = ( j + i )
dec = w
cx += dec
matrix[cy][cx] = str ( s[c] )
c += 1
return matrix
matrix = makeMatrix ( x, y )
print ( getOut () )
I find some coordonates, but they are wrong in a sense. I'm a bit confused. I already work with tiles but I don't really know how to do it this time... Any idea ?
Here's something I whipped up quickly. It takes arguments for the width and height of the cube. Because the slope of the edges can differ, it does not gracefully handle different slopes; it just uses a period character for the slanted edges (and a pipe for vertical edges). Here's the code:
from __future__ import division # For Python 2: make integer division produce float results. (Otherwise the cube is mangled.)
from math import sqrt
def draw_cube(width, height):
cube = [[' ']*width for row in range(height)]
vertices = {
'tc': (width//2, 0),
'tl': (0, int(.25*height)),
'tr': (width-1, int(.25*height)),
'cc': (width//2, int(.5*height)),
'bl': (0, int(.75*height)),
'br': (width-1, int(.75*height)),
'bc': (width//2, height-1)
}
edges = (
('tc', 'tl'),
('tc', 'tr'),
('tl', 'cc'),
('tl', 'bl'),
('tr', 'cc'),
('tr', 'br'),
('bl', 'bc'),
('br', 'bc'),
('cc', 'bc')
)
for edge in edges:
v1 = vertices[edge[0]]
v2 = vertices[edge[1]]
x1 = v1[0]
y1 = v1[1]
x2 = v2[0]
y2 = v2[1]
if x1 > x2: # Always moving left to right
x1, x2 = x2, x1
y1, y2 = y2, y1
try:
m = (y2-y1)/(x2-x1)
except ZeroDivisionError:
c = '|'
for yy in range(min(y1, y2), max(y1, y2)):
cube[yy][x1] = c
else:
c = '.'
yy = y1
for xx in range(x1, x2):
cube[int(yy)][xx] = c
yy += m
cube_str = '\n'.join(''.join(row) for row in cube)
return cube_str
x = draw_cube(40,20)
print(x)
Which prints:
.......
.... ....
.... ....
.... ....
.... ...
|... ...|
| .... .... |
| .... .... |
| .... .... |
| .... ... |
| | |
| | |
| | |
| | |
| | |
...... | ....
..... | .....
..... | .....
....|....
.
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