There is code:
struct A
{
int b;
}
class B
{
A a;
int b;
}
Questions are:
I really don't understand It :(
1) No, there's no boxing here.
2) a
will be on the heap, although that's an implementation detail
3) No, b
in A
isn't boxed
4) b
in A
will live wherever the containing A
will live (so with a local variable of type A
it'll usually be on the stack; with an instance variable of a class like B
or any static variable, it'll be on the heap); again, this is an implementation detail
5) b
in B
isn't boxed either
6) b
in B
will be on the heap - again, an implementation detail
There's no boxing going on here as you haven't shown anything trying to use a value type value as a reference type value (e.g. object
or an interface).
Again, the whole stack/heap distinction is an implementation detail. You should read Eric Lippert's blog posts on the topic.
Using Google I found this:
Boxing and unboxing is a essential concept in C#’s type system. With Boxing and unboxing one can link between value-types and reference-types by allowing any value of a value-type to be converted to and from type object. Boxing and unboxing enables a unified view of the type system wherein a value of any type can ultimately be treated as an object. Converting a value type to reference type is called Boxing. Unboxing is an explicit operation.
Boxing is converting a value type to reference and that's not in you code. So answer to your "b-boxed" questions is "No".
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