The C Standard explicitly specifies signed integer overflow as having undefined behavior. Yet most CPUs implement signed arithmetics with defined semantics for overflow (except maybe for division overflow: x / 0
and INT_MIN / -1
).
Compilers writers have been taking advantage of the undefinedness of such overflows to add more aggressive optimisations that tend to break legacy code in very subtle ways. For example this code may have worked on older compilers but does not anymore on current versions of gcc
and clang
:
/* Tncrement a by a value in 0..255, clamp a to positive integers. The code relies on 32-bit wrap-around, but the C Standard makes signed integer overflow undefined behavior, so sum_max can now return values less than a. There are Standard compliant ways to implement this, but legacy code is what it is... */ int sum_max(int a, unsigned char b) { int res = a + b; return (res >= a) ? res : INT_MAX; }
Is there hard evidence that these optimisations are worthwhile? Are there comparative studies documenting the actual improvements on real life examples or even on classical benchmarks?
I came up with this question as I was watching this: C++Now 2018: John Regehr “Closing Keynote: Undefined Behavior and Compiler Optimizations”
I am tagging c and c++ as the problem is similar in both languages but the answers might be different.
I don't know about studies and statistics, but yes, there are definitely optimizations taking this into account that compilers actually do. And yes, they are very important (tldr loop vectorization for example).
Besides the compiler optimizations, there is another aspect to be taken into account. With UB you get C/C++ signed integers to behave arithmetically as you would expect mathematically. For instance x + 10 > x
holds true now (for valid code of course), but would not on a wrap-around behavior.
I've found an excellent article How undefined signed overflow enables optimizations in GCC from Krister Walfridsson’s blog listing some optimizations that take signed overflow UB into account. The following examples are from it. I am adding c++ and assembly examples to them.
If the optimizations look too simple, uninteresting or unimpactful, remember that these optimization are just steps in a much much larger chain of optimizations. And the butterfly effect does happen as a seemingly unimportant optimization at an earlier step can trigger a much more impactful optimization at a later step.
If the examples look nonsensical (who would write x * 10 > 0
) keep in mind that you can very easily get to this kind of examples in C and C++ with constants, macros, templates. Besides the compiler can get to this kind of examples when applying transformations and optimizations in its IR.
Eliminate multiplication in comparison with 0
(x * c) cmp 0 -> x cmp 0
bool foo(int x) { return x * 10 > 0 }
foo(int): test edi, edi setg al ret
Eliminate division after multiplication
(x * c1) / c2 -> x * (c1 / c2) if c1 is divisible by c2
int foo(int x) { return (x * 20) / 10; }
foo(int): lea eax, [rdi+rdi] ret
Eliminate negation
(-x) / (-y) -> x / y
int foo(int x, int y) { return (-x) / (-y); }
foo(int, int): mov eax, edi cdq idiv esi ret
Simplify comparisons that are always true or false
x + c < x -> false x + c <= x -> false x + c > x -> true x + c >= x -> true
bool foo(int x) { return x + 10 >= x; }
foo(int): mov eax, 1 ret
Eliminate negation in comparisons
(-x) cmp (-y) -> y cmp x
bool foo(int x, int y) { return -x < -y; }
foo(int, int): cmp edi, esi setg al ret
Reduce magnitude of constants
x + c > y -> x + (c - 1) >= y x + c <= y -> x + (c - 1) < y
bool foo(int x, int y) { return x + 10 <= y; }
foo(int, int): add edi, 9 cmp edi, esi setl al ret
Eliminate constants in comparisons
(x + c1) cmp c2 -> x cmp (c2 - c1) (x + c1) cmp (y + c2) -> x cmp (y + (c2 - c1)) if c1 <= c2
The second transformation is only valid if c1 <= c2, as it would otherwise introduce an overflow when y has the value INT_MIN.
bool foo(int x) { return x + 42 <= 11; }
foo(int): cmp edi, -30 setl al ret
If an operation does not overflow, then we will get the same result if we do the operation in a wider type. This is often useful when doing things like array indexing on 64-bit architectures — the index calculations are typically done using 32-bit int, but the pointers are 64-bit, and the compiler may generate more efficient code when signed overflow is undefined by promoting the 32-bit integers to 64-bit operations instead of generating type extensions.
One other aspect of this is that undefined overflow ensures that a[i] and a[i+1] are adjacent. This improves analysis of memory accesses for vectorization etc.
This is a very important optimization as loop vectorization one of the most efficient and effective optimization algorithms.
This is an example when changing an index from an unsigned index to a signed improves the generated assembly:
#include <cstddef> auto foo(int* v, std::size_t start) { int sum = 0; for (std::size_t i = start; i < start + 4; ++i) sum += v[i]; return sum; }
With unsigned the case where start + 4
wraps around must be taken into account and a branch is generated to deal with this case (branches are bad for performance):
; gcc on x64 with -march=skylake foo1(int*, unsigned long): cmp rsi, -5 ja .L3 vmovdqu xmm0, XMMWORD PTR [rdi+rsi*4] vpsrldq xmm1, xmm0, 8 vpaddd xmm0, xmm0, xmm1 vpsrldq xmm1, xmm0, 4 vpaddd xmm0, xmm0, xmm1 vmovd eax, xmm0 ret .L3: xor eax, eax ret
; clang on x64 with -march=skylake foo1(int*, unsigned long): # @foo1(int*, unsigned long) xor eax, eax cmp rsi, -4 jae .LBB0_2 vpbroadcastq xmm0, qword ptr [rdi + 4*rsi + 8] vpaddd xmm0, xmm0, xmmword ptr [rdi + 4*rsi] vpshufd xmm1, xmm0, 85 # xmm1 = xmm0[1,1,1,1] vpaddd xmm0, xmm0, xmm1 vmovd eax, xmm0 .LBB0_2: ret
As a side note, using a narrower type would result in even worst assembly, inhibiting the use of SSE vectorized instructions:
#include <cstddef> auto foo(int* v, unsigned start) { int sum = 0; for (unsigned i = start; i < start + 4; ++i) sum += v[i]; return sum; }
; gcc on x64 with -march=skylake foo(int*, unsigned int): cmp esi, -5 ja .L3 mov eax, esi mov eax, DWORD PTR [rdi+rax*4] lea edx, [rsi+1] add eax, DWORD PTR [rdi+rdx*4] lea edx, [rsi+2] add eax, DWORD PTR [rdi+rdx*4] lea edx, [rsi+3] add eax, DWORD PTR [rdi+rdx*4] ret .L3: xor eax, eax ret
; clang on x64 with -march=skylake foo(int*, unsigned int): # @foo(int*, unsigned int) xor eax, eax cmp esi, -5 ja .LBB0_3 mov ecx, esi add esi, 4 mov eax, dword ptr [rdi + 4*rcx] lea rdx, [rcx + 1] cmp rdx, rsi jae .LBB0_3 add eax, dword ptr [rdi + 4*rcx + 4] add eax, dword ptr [rdi + 4*rcx + 8] add eax, dword ptr [rdi + 4*rcx + 12] .LBB0_3: ret
Using a signed index however results in nice vectorized branchless code:
#include <cstddef> auto foo(int* v, std::ptrdiff_t start) { int sum = 0; for (std::ptrdiff_t i = start; i < start + 4; ++i) sum += v[i]; return sum; }
; gcc on x64 with -march=skylake foo(int*, long): vmovdqu xmm0, XMMWORD PTR [rdi+rsi*4] vpsrldq xmm1, xmm0, 8 vpaddd xmm0, xmm0, xmm1 vpsrldq xmm1, xmm0, 4 vpaddd xmm0, xmm0, xmm1 vmovd eax, xmm0 ret
; clang on x64 with -march=skylake foo(int*, long): # @foo(int*, long) vpbroadcastq xmm0, qword ptr [rdi + 4*rsi + 8] vpaddd xmm0, xmm0, xmmword ptr [rdi + 4*rsi] vpshufd xmm1, xmm0, 85 # xmm1 = xmm0[1,1,1,1] vpaddd xmm0, xmm0, xmm1 vmovd eax, xmm0 ret
Vectorized instruction are still used when using a narrower signed type:
#include <cstddef> auto foo(int* v, int start) { int sum = 0; for (int i = start; i < start + 4; ++i) sum += v[i]; return sum; }
; gcc on x64 with -march=skylake foo(int*, int): movsx rsi, esi vmovdqu xmm0, XMMWORD PTR [rdi+rsi*4] vpsrldq xmm1, xmm0, 8 vpaddd xmm0, xmm0, xmm1 vpsrldq xmm1, xmm0, 4 vpaddd xmm0, xmm0, xmm1 vmovd eax, xmm0 ret
; clang on x64 with -march=skylake foo(int*, int): # @foo(int*, int) movsxd rax, esi vpbroadcastq xmm0, qword ptr [rdi + 4*rax + 8] vpaddd xmm0, xmm0, xmmword ptr [rdi + 4*rax] vpshufd xmm1, xmm0, 85 # xmm1 = xmm0[1,1,1,1] vpaddd xmm0, xmm0, xmm1 vmovd eax, xmm0 ret
The compiler keeps track of the variables' range of possible values at each point in the program, i.e. for code such as
int x = foo(); if (x > 0) { int y = x + 5; int z = y / 4;
it determines that x has the range
[1, INT_MAX]
after the if-statement, and can thus determine that y has the range[6, INT_MAX]
as overflow is not allowed. And the next line can be optimized toint z = y >> 2;
as the compiler knows that y is non-negative.
auto foo(int x) { if (x <= 0) __builtin_unreachable(); return (x + 5) / 4; }
foo(int): lea eax, [rdi+5] sar eax, 2 ret
The undefined overflow helps optimizations that need to compare two values (as the wrapping case would give possible values of the form
[INT_MIN, (INT_MIN+4)]
or[6, INT_MAX]
that prevents all useful comparisons with<
or>
), such as
- Changing comparisons
x<y
to true or false if the ranges forx
andy
does not overlap- Changing
min(x,y)
ormax(x,y)
tox
ory
if the ranges do not overlap- Changing
abs(x)
tox
or-x
if the range does not cross0
- Changing
x/c
tox>>log2(c)
ifx>0
and the constantc
is a power of2
- Changing
x%c
tox&(c-1)
ifx>0
and the constantc
is a power of2
The canonical example of why undefined signed overflow helps loop optimizations is that loops like
for (int i = 0; i <= m; i++)
are guaranteed to terminate for undefined overflow. This helps architectures that have specific loop instructions, as they do in general not handle infinite loops.
But undefined signed overflow helps many more loop optimizations. All analysis such as determining number of iteration, transforming induction variables, and keeping track of memory accesses are using everything in the previous sections in order to do its work. In particular, the set of loops that can be vectorized are severely reduced when signed overflow is allowed.
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