This question has been asked before, but the answers don't solve the problem, so I ask it again.
It was suggested that instead of using g2.drawLine
, you could use g2.draw(line)
, where line
is a Line2D.Double
. However, as you can see from the screenshot, the lines are still drawn as if they ended on an integer pixel (each set of 10 lines is exactly parallel).
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Line2D;
public class FrameTestBase extends JFrame {
public static void main(String args[]) {
FrameTestBase t = new FrameTestBase();
t.add(new JComponent() {
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
for (int i = 0; i < 50; i++) {
double delta = i / 10.0;
double y = 5 + 5*i;
Shape l = new Line2D.Double(5, y, 200, y + delta);
g2.draw(l);
// Base case, with ints, looks exactly the same:
// g2.drawLine(5, (int)y, 200, (int)(y + delta));
}
}
});
t.setDefaultCloseOperation(EXIT_ON_CLOSE);
t.setSize(220, 300);
t.setVisible(true);
}
}
So is it impossible in Swing to correctly render lines that don't end exactly on a pixel?
Try setting the following:
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
Taken from this answer: Java - Does subpixel line accuracy require an AffineTransform?
Here is the result for comparison:
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