I'm doing a performance critical program (little academic stuff) and I'm looking to optimize wherever possible (not like it proved "this is the" bottleneck).
I have a custom dictionary structure (a wrapper around .NET Dictionary<,>
) and I would constantly Remove items at one stage (by the Key
value). I need the Value
of the removed items. Right now I have to do:
T t;
if !TryGet(key, out t)
return false;
Remove(key);
That's two lookups. I would love this:
public bool Remove(S key, out T value)
{
// implementation
}
I know there is nothing in the framework, but is there an implementation somewhere? If so I would change my backing dictionary with that one.
Edit: Hmm I know both TryGetValue
and Remove
are O(1). Just knowing if there is any collection structure that would give the same effect in just one lookup. As I said I'm trying to optimize as much as possible. Just knowing.
Dictionary<TKey, TValue>.TryGetValue
and Dictionary<TKey, TValue>.Remove
methods are both O(1) operations, so I don't think you should be concerned about performance here.
The ConcurrentDictionary has a TryRemove
method that does this. It works just like TryGet
but it also removes the element.
The University of Copenehagen's Generic Collection Library has a Dictionary.Remove()
method that appears to do what you want:
bool Remove(K k, out V v)
Returns true if the dictionary contains an entry whose key equals k and if so removes that entry and assigns the associated value to v; otherwise returns false and assigns the default value for T to v.
I've not used this library myself, but I've seen it recommended a few times here on Stack Overflow. It's free to use commercially, subject to this MIT-style license.
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