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Is there any Android device with resolution 640x960?

I'm not sure if this is the best place for this question, if not please point me the right one!

I am scaling my app for multiple resolutions and I've come across this two pages

Look on Scren Sizes and densities, the chart says 17% of the devices are normal/xhdpi, also here, in the Table 3 it says that normal/xhdpi is 640x960.

I know this is the Iphone resolution, running searches on google and gsmarena and I can only find iPhones and some android devices yet to be released.

So my question is among tablets and phones, already in the market, is there any android device with this resolution? If not, why is that resolution in that table?

Thanks!

EDIT

So according to the answers there are no devices with that resolution, but if there are no android devices with that resolution, which ones fit in those 17% with normal size and xhdpi? Why is that even on the chart?

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caiocpricci2 Avatar asked Aug 23 '12 20:08

caiocpricci2


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3 Answers

Normal/xhdpi is the bucket that the Galaxy Nexus and all other 720p (1280x720) normal sized phones fall into. 720p has become a popular resolution for high end Android phones which is why you see 17% in that bucket. The 960x640 resolution you see listed is just the minimum resolution to be considered xhdpi with a normal size screen. It doesn't necessarily mean that there are phones with that resolution.

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Michael Celey Avatar answered Nov 15 '22 10:11

Michael Celey


It's kind of obscure, but this seems to count:

http://en.wikipedia.org/wiki/Meizu_M9

...unless you're looking for Western phones. Never seen one in real life, though. My own personal big list of wacky Android devices doesn't show any 640x960 screens, but I have encountered a 540x960 one.

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David Given Avatar answered Nov 15 '22 12:11

David Given


Current resolutions in Arc/Neo/Pro/Play & S2 are good... higher resolution will surely increase the sharpness of images and the whole UI duo to the higher ppi but it will have negative impacts too 1- small difference in battery life... this is small enough to just ignore 2- lower performance in 3D games and UI rendering...

the iPhone 4 GPU it self ( SGX 535 ) is slower than the Adreno 205, and it also uses higher resolution this is why 3D games dev. have to sacrifice quality to have playable fps...

currently the fastest GPU is SGX 540 ( used for example in OMAP 4430, in the heart of Optimus 3D )... and Tegra 2 which is a little bit slower than SGX 540.. and btw Tegra 2 by it self is a whole SoC and not just a GPU.. but it uses nV own GPU and no one else is using it.. and they cost more than Adreno 205 based SoC ( this what makes Adreno 205 more mainstream in the high-end )... but both of these GPU's are still not powerful enough to give 30 - 40 fps in high resolution like 960x640

so next year when the new or newer GPU's becomes mainstream and cost same as what todays Adreno 205, SGX 540 cost's then we may see higher resolution that can be used without sacrificing performance... but don't expect a direct jump between 854x480 to 960x640, there's a hell a lot of pixels there to compute and screen panel makers tend to have a control hand here too... the close one is Atrix which has 960x540 ( 100px less in width than iPhone 4 ) and it uses Tegra 2.

EDIT : Just found this! Sharp IS03 has a 960x640 resolution. But, unfortunately it has been released only in Japan. Check these links for more info on it : link1 , link2, link3.

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Swayam Avatar answered Nov 15 '22 12:11

Swayam