I know non-blocking receive is not used as much in message passing, but still some intuition tells me, it is needed. Take for example GUI event driven applications, you need some way to wait for a message in a non-blocking way, so your program can execute some computations. One of the ways to solve this is to have a special thread with message queue. Is there some use case, where you would really need non-blocking receive even if you have threads?
No Deadlocks This means that deadlock cannot occur. Two threads cannot be blocked waiting for each other to release a lock they want. Since threads are not blocked when they cannot perform their requested action, they cannot be blocked waiting for each other.
Why non-blocking IO? The main benefit of non-blocking IO is that we need less threads to handle the same amount of IO requests. When multiple calls to IO are done using blocking IO, for each call a new thread is created. A thread costs around 1MB, and there are some costs due to context switching.
Threads in the same Java Virtual Machine (JVM) can communicate and synchronize by passing messages through user-defined channels that are implemented as shared objects.
Non-Blocking methods are executed asynchronously. Asynchronously means that the program may not necessarily execute line by line. The program calls the function and move to the next operation and does not wait for it to return.
Threads work differently than non-blocking asynchronous operations, although you can usually achieve the same effect by having threads that does synchronous operations. However, in the end, it boils down on how to handle doing things more efficiently.
Threads are limited resources, and should be used to process long running, active operations. If you have something that is not really active doing things, but need to wait idly for some time for the result (think some I/O operation over the network like calling web services or database servers), then it is better to use the provided asynchronous alternative for it instead of wasting threads unnecessarily by putting the synchronous call on another thread.
You can have a good read on this issue here for more understanding.
One thread per connection is often not a good idea (wasted memory, not all OS are very good with huge thread counts, etc)
How do you interrupt the blocking receive call? On Linux, for example (and probably on some other POSIX OS) pthreads + signals = disaster. With a non-blocking receive you can multiplex your wait on the receiving socket and some kind of IPC socket used to communicate between your threads. Also maps to the Windows world relatively easily.
If you need to replace your regular socket with something more complex (e.g. OpenSSL) relying on the blocking behavior can get you in trouble. OpenSSL, for example, can get deadlocked on a blocking socket, because SSL protocol has sender/receive inversion scenarios where receive can not proceed before some sending is done.
My experience has been -- "when in doubt use non-blocking sockets".
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