I was going through the GDK docs on LiveCards
(high frequency) and I came across this line of code:
mLiveCard.getSurfaceHolder().addCallback(new RenderThread());
RenderThread
is a Class
that extends
Thread
and does not implement any SurfaceHolder.Callback
. In the other hand, in the same sample code they define LiveCardRenderer
which implements DirectRenderingCallback
which in turn extends
SurfaceHolder.Callback
. Shouldn't LiveCardRenderer
be used instead of RenderThread
?
Thanks for catching that. You're right, it should be new LiveCardRenderer()
. The documentation has now been fixed.
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