I've built a data-driven google map with different icons that get assigned to the map depending on the type of item located. So if I have 5 types of landmark, and each gets a different icon (store, library, hospital, etc.)-- what I'd like to do is generate the google icon objects dynamically. I was thinking something like this:
types = array('hospital','church','library','store',etc);
var i=0;
while (i<=types.length) {
var landmark + i = new google.maps.Icon();
landmark.image = "icon" + i + ".png";
i++;
}
however, as you've probably guessed, this doesn't work. I also tried using eval, like this:
while (i<=types.length) {
doIcon(i);
i++;
}
function doIcon(i){
eval("var landmark" + i + " = new.google.maps.Icon();");
return eval("landmark" + i);
}
but it didn't work either-- I'd appreciate any pointers on generating javascript variables dynamically. It's got to be pure js, I could do it in PHP but that's not an option here.
Thanks!
Dynamic variables are rarely used in JavaScript. But in some cases they are useful. Unlike PHP, there is no special implementation of dynamic variable names in JavaScript. But similar results can be achieved by using some other methods.
Use the reserved keyword var to declare a variable in JavaScript. Syntax: var <variable-name>; var <variable-name> = <value>; A variable must have a unique name.
Dynamically-typed languages are those (like JavaScript) where the interpreter assigns variables a type at runtime based on the variable's value at the time.
It's really easy to do: object["variablename"] = whatever;
So for example you could have an object: var Landmarks = {}
and you could add to it like so: Landmarks["landmark" + i] = new google.maps.Icon();
and pass it that way.
If you need these variables to be global (why would you?) you can access the global object directly using window
.
If you're going to do it using a declared object such as Landmark["landmark" + i]
, you really may as well use an index array rather than an associative, it's much easier for iteration. Objects aren't really used with indexed properties because Arrays do a much better job of it:
var myObj = // object version
{
"item0": "blah",
"item1": "blah"
// etc
}
var myArr = // array version
[
"blah",
"blah"
// etc
]
Much more sensible to use the array:
landmarks = []; // new array
types = array('hospital','church','library','store',etc);
var i=0;
while (i<=types.length) {
landmarks.push(new google.maps.Icon());
landmarks[i].image = "icon" + i + ".png";
i++;
}
It makes more sense to do it that way and for...in
loops on objects can get a bit messy with prototyped properties being enumerable, etc.
If you're trying to make a variable global, add it to the window object:
var myCustomVar = "landmark" + i;
window[myCustomVar] = new google.maps.Icon();
alert(landmark0);
But this would be polluting the global namespace with many unnecessary variables. So you'd still be better with an array:
window.landmarks = [];
landmarks.push(new google.maps.Icon());
// etc...
Just to answer your question directly (although please note that this is not the solution you want. Check out the other answers. This is just for documentation!), here's a copy-paste from a JavaScript console:
> window["myNamedVar"] = "Hello, World!";
> console.log(myNamedVar);
"Hello, World!"
You'd be better off creating a javascript object which you can use somewhat like an associative array is used in PHP:
var types = ['hospital','church','library','store'];
var landmarks= {};
for (var i in types) {
landmarks[types[i]]= new google.maps.Icon();
landmarks[types[i]].image = "icon" + i + ".png";
}
alert(landmarks['hospital'].image); // displays "icon0.png"
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