Take for example:
int main(void){
numberComparator comparator1;
comparator1.setA(78.321);
comparator1.showA();
comparator1.setB('c');
comparator1.setB("Yes");
comparator1.setB(124.213);
comparator1.showB();
comparator1.setB(12);
return 0;
}
Instead of saying comparator1
over and over again, can I do something shorter?
I understand that this doesn't really change much about how the program works, but it does make it easier to work around with testing a class I make.
I am doing overloading so that for an assortment of inputs into my comparator, my program can handle them without making the results go crazy. In this case, I want the input to be an int
, but what if the input isn't?
The answer could be lying around the internet, but as my title may infer, I do not know how to state the question.
You are looking for something like with
keyword which is part of, for example, Pascal language.
Unfortunately, C++ doesn't provide similar feature. Using the references, one can shorten the name of the class and somewhat alleviate the pain, i.e.
Comparator comparator1;
...
{
Comparator& cr = comparator1;
cr.a();
cr.b();
cr.c();
}
It depends. If numberComparator
has a "fluent" interface, then each member function will return a reference to *this
, and you can write:
comparator1
.setA(78.321)
.showA()
.setB('c')
.setB("Yes")
.setB(124.213)
.showB()
.setB(12);
Note that this is a bitch to debug by step-into (you have to step into every function until you get to the one you are interested in).
The alternative of course is "use a shorter name".
int main(void){
numberComparator c1;
c1.setA(78.321);
c1.showA();
c1.setB('c');
c1.setB("Yes");
c1.setB(124.213);
c1.showB();
c1.setB(12);
return 0;
}
There is really no point in having a particularly long name if it is limited in scope to a few lines. For a local variable, if it isn't limited in scope to a few lines, your function is probably too long.
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