I need a reliable way to detect how many CPU cores are on a computer. I am creating a numerically intense simulation C# application and want to create the maximum number of running threads as cores. I have tried many of the methods suggested around the internet like Environment.ProcessorCount, using WMI, this code: http://blogs.adamsoftware.net/Engine/DeterminingthenumberofphysicalCPUsonWindows.aspx None of them seem to think a AMD X2 has two cores. Any ideas?
Edit: it appears that Environment.ProcessorCount is returning the correct number. It's on a intel CPU with hyperthreading that is returning the wrong number. A signle core with hyperthreading is returning 2, when it should only be 1.
From what I can tell, Environment.ProcessorCount
may return an incorrect value when running under WOW64 (as a 32-bit process on a 64-bit OS) because the P/Invoke signature it relies on uses GetSystemInfo
instead of GetNativeSystemInfo
. This seems like an obvious issue, so I'm not sure why it wouldn't have been resolved by this point.
Try this and see if it resolves the issue:
private static class NativeMethods
{
[StructLayout(LayoutKind.Sequential)]
internal struct SYSTEM_INFO
{
public ushort wProcessorArchitecture;
public ushort wReserved;
public uint dwPageSize;
public IntPtr lpMinimumApplicationAddress;
public IntPtr lpMaximumApplicationAddress;
public UIntPtr dwActiveProcessorMask;
public uint dwNumberOfProcessors;
public uint dwProcessorType;
public uint dwAllocationGranularity;
public ushort wProcessorLevel;
public ushort wProcessorRevision;
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
internal static extern void GetNativeSystemInfo(ref SYSTEM_INFO lpSystemInfo);
}
public static int ProcessorCount
{
get
{
NativeMethods.SYSTEM_INFO lpSystemInfo = new NativeMethods.SYSTEM_INFO();
NativeMethods.GetNativeSystemInfo(ref lpSystemInfo);
return (int)lpSystemInfo.dwNumberOfProcessors;
}
}
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