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Is there a way to implement a circular waiting indicator using PyQt?

I am trying to build an application using PyQt. A part of the application runs a thread which takes some time to complete. How can I add a waiting indicator (preferably circular) to indicate running of the process?

I know I can go with a progress bar, or perhaps a splash screen. I have looked into both but I am trying to opt for one of them only as a last resort. Can someone please help me with this?

Thank You

like image 529
0Nicholas Avatar asked Jan 25 '18 11:01

0Nicholas


2 Answers

I have converted the code from the QtWaitingSpinner from C ++ to PyQt4/PyQt5

from math import ceil

"""from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *"""

from PyQt4.QtCore import *
from PyQt4.QtGui import *


class QtWaitingSpinner(QWidget):
    mColor = QColor(Qt.gray)
    mRoundness = 100.0
    mMinimumTrailOpacity = 31.4159265358979323846
    mTrailFadePercentage = 50.0
    mRevolutionsPerSecond = 1.57079632679489661923
    mNumberOfLines = 20
    mLineLength = 10
    mLineWidth = 2
    mInnerRadius = 20
    mCurrentCounter = 0
    mIsSpinning = False

    def __init__(self, centerOnParent=True, disableParentWhenSpinning=True, *args, **kwargs):
        QWidget.__init__(self, *args, **kwargs)
        self.mCenterOnParent = centerOnParent
        self.mDisableParentWhenSpinning = disableParentWhenSpinning
        self.initialize()

    def initialize(self):
        self.timer = QTimer(self)
        self.timer.timeout.connect(self.rotate)
        self.updateSize()
        self.updateTimer()
        self.hide()

    @pyqtSlot()
    def rotate(self):
        self.mCurrentCounter += 1
        if self.mCurrentCounter > self.numberOfLines():
            self.mCurrentCounter = 0
        self.update()

    def updateSize(self):
        size = (self.mInnerRadius + self.mLineLength) * 2
        self.setFixedSize(size, size)

    def updateTimer(self):
        self.timer.setInterval(1000 / (self.mNumberOfLines * self.mRevolutionsPerSecond))

    def updatePosition(self):
        if self.parentWidget() and self.mCenterOnParent:
            self.move(self.parentWidget().width() / 2 - self.width() / 2,
                      self.parentWidget().height() / 2 - self.height() / 2)

    def lineCountDistanceFromPrimary(self, current, primary, totalNrOfLines):
        distance = primary - current
        if distance < 0:
            distance += totalNrOfLines
        return distance

    def currentLineColor(self, countDistance, totalNrOfLines, trailFadePerc, minOpacity, color):
        if countDistance == 0:
            return color

        minAlphaF = minOpacity / 100.0

        distanceThreshold = ceil((totalNrOfLines - 1) * trailFadePerc / 100.0)
        if countDistance > distanceThreshold:
            color.setAlphaF(minAlphaF)

        else:
            alphaDiff = self.mColor.alphaF() - minAlphaF
            gradient = alphaDiff / distanceThreshold + 1.0
            resultAlpha = color.alphaF() - gradient * countDistance
            resultAlpha = min(1.0, max(0.0, resultAlpha))
            color.setAlphaF(resultAlpha)
        return color

    def paintEvent(self, event):
        self.updatePosition()
        painter = QPainter(self)
        painter.fillRect(self.rect(), Qt.transparent)
        painter.setRenderHint(QPainter.Antialiasing, True)
        if self.mCurrentCounter > self.mNumberOfLines:
            self.mCurrentCounter = 0
        painter.setPen(Qt.NoPen)

        for i in range(self.mNumberOfLines):
            painter.save()
            painter.translate(self.mInnerRadius + self.mLineLength,
                              self.mInnerRadius + self.mLineLength)
            rotateAngle = 360.0 * i / self.mNumberOfLines
            painter.rotate(rotateAngle)
            painter.translate(self.mInnerRadius, 0)
            distance = self.lineCountDistanceFromPrimary(i, self.mCurrentCounter,
                                                         self.mNumberOfLines)
            color = self.currentLineColor(distance, self.mNumberOfLines,
                                          self.mTrailFadePercentage, self.mMinimumTrailOpacity, self.mColor)
            painter.setBrush(color)
            painter.drawRoundedRect(QRect(0, -self.mLineWidth // 2, self.mLineLength, self.mLineLength),
                                    self.mRoundness, Qt.RelativeSize)
            painter.restore()

    def start(self):
        self.updatePosition()
        self.mIsSpinning = True
        self.show()

        if self.parentWidget() and self.mDisableParentWhenSpinning:
            self.parentWidget().setEnabled(False)

        if not self.timer.isActive():
            self.timer.start()
            self.mCurrentCounter = 0

    def stop(self):
        self.mIsSpinning = False
        self.hide()

        if self.parentWidget() and self.mDisableParentWhenSpinning:
            self.parentWidget().setEnabled(True)

        if self.timer.isActive():
            self.timer.stop()
            self.mCurrentCounter = 0

    def setNumberOfLines(self, lines):
        self.mNumberOfLines = lines
        self.updateTimer()

    def setLineLength(self, length):
        self.mLineLength = length
        self.updateSize()

    def setLineWidth(self, width):
        self.mLineWidth = width
        self.updateSize()

    def setInnerRadius(self, radius):
        self.mInnerRadius = radius
        self.updateSize()

    def color(self):
        return self.mColor

    def roundness(self):
        return self.mRoundness

    def minimumTrailOpacity(self):
        return self.mMinimumTrailOpacity

    def trailFadePercentage(self):
        return self.mTrailFadePercentage

    def revolutionsPersSecond(self):
        return self.mRevolutionsPerSecond

    def numberOfLines(self):
        return self.mNumberOfLines

    def lineLength(self):
        return self.mLineLength

    def lineWidth(self):
        return self.mLineWidth

    def innerRadius(self):
        return self.mInnerRadius

    def isSpinning(self):
        return self.mIsSpinning

    def setRoundness(self, roundness):
        self.mRoundness = min(0.0, max(100, roundness))

    def setColor(self, color):
        self.mColor = color

    def setRevolutionsPerSecond(self, revolutionsPerSecond):
        self.mRevolutionsPerSecond = revolutionsPerSecond
        self.updateTimer()

    def setTrailFadePercentage(self, trail):
        self.mTrailFadePercentage = trail

    def setMinimumTrailOpacity(self, minimumTrailOpacity):
        self.mMinimumTrailOpacity = minimumTrailOpacity


if __name__ == '__main__':
    import sys

    app = QApplication(sys.argv)
    dial = QDialog()
    w = QtWaitingSpinner(dial)
    dial.show()
    w.start()
    QTimer.singleShot(1000, w.stop)
    sys.exit(app.exec_())

In the following link you can find a complete example

like image 161
eyllanesc Avatar answered Sep 19 '22 23:09

eyllanesc


In addition to the above response...

If you are using Qt Designer you'll need to create a QWidget and promote it to a QtWaitingSpinner. You can follow this for promoting QWidgets. In this case, your Promoted Class name is QtWaitingSpinner and Header file is the file where the QtWaitingSpinner class is located.

enter image description here

Once your GUI is set you can call

your_QtWaitingSpinnerObject.start()
like image 26
Matheus Torquato Avatar answered Sep 21 '22 23:09

Matheus Torquato