I am trying to build an application using PyQt. A part of the application runs a thread which takes some time to complete. How can I add a waiting indicator (preferably circular) to indicate running of the process?
I know I can go with a progress bar, or perhaps a splash screen. I have looked into both but I am trying to opt for one of them only as a last resort. Can someone please help me with this?
Thank You
I have converted the code from the QtWaitingSpinner from C ++ to PyQt4/PyQt5
from math import ceil
"""from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *"""
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class QtWaitingSpinner(QWidget):
    mColor = QColor(Qt.gray)
    mRoundness = 100.0
    mMinimumTrailOpacity = 31.4159265358979323846
    mTrailFadePercentage = 50.0
    mRevolutionsPerSecond = 1.57079632679489661923
    mNumberOfLines = 20
    mLineLength = 10
    mLineWidth = 2
    mInnerRadius = 20
    mCurrentCounter = 0
    mIsSpinning = False
    def __init__(self, centerOnParent=True, disableParentWhenSpinning=True, *args, **kwargs):
        QWidget.__init__(self, *args, **kwargs)
        self.mCenterOnParent = centerOnParent
        self.mDisableParentWhenSpinning = disableParentWhenSpinning
        self.initialize()
    def initialize(self):
        self.timer = QTimer(self)
        self.timer.timeout.connect(self.rotate)
        self.updateSize()
        self.updateTimer()
        self.hide()
    @pyqtSlot()
    def rotate(self):
        self.mCurrentCounter += 1
        if self.mCurrentCounter > self.numberOfLines():
            self.mCurrentCounter = 0
        self.update()
    def updateSize(self):
        size = (self.mInnerRadius + self.mLineLength) * 2
        self.setFixedSize(size, size)
    def updateTimer(self):
        self.timer.setInterval(1000 / (self.mNumberOfLines * self.mRevolutionsPerSecond))
    def updatePosition(self):
        if self.parentWidget() and self.mCenterOnParent:
            self.move(self.parentWidget().width() / 2 - self.width() / 2,
                      self.parentWidget().height() / 2 - self.height() / 2)
    def lineCountDistanceFromPrimary(self, current, primary, totalNrOfLines):
        distance = primary - current
        if distance < 0:
            distance += totalNrOfLines
        return distance
    def currentLineColor(self, countDistance, totalNrOfLines, trailFadePerc, minOpacity, color):
        if countDistance == 0:
            return color
        minAlphaF = minOpacity / 100.0
        distanceThreshold = ceil((totalNrOfLines - 1) * trailFadePerc / 100.0)
        if countDistance > distanceThreshold:
            color.setAlphaF(minAlphaF)
        else:
            alphaDiff = self.mColor.alphaF() - minAlphaF
            gradient = alphaDiff / distanceThreshold + 1.0
            resultAlpha = color.alphaF() - gradient * countDistance
            resultAlpha = min(1.0, max(0.0, resultAlpha))
            color.setAlphaF(resultAlpha)
        return color
    def paintEvent(self, event):
        self.updatePosition()
        painter = QPainter(self)
        painter.fillRect(self.rect(), Qt.transparent)
        painter.setRenderHint(QPainter.Antialiasing, True)
        if self.mCurrentCounter > self.mNumberOfLines:
            self.mCurrentCounter = 0
        painter.setPen(Qt.NoPen)
        for i in range(self.mNumberOfLines):
            painter.save()
            painter.translate(self.mInnerRadius + self.mLineLength,
                              self.mInnerRadius + self.mLineLength)
            rotateAngle = 360.0 * i / self.mNumberOfLines
            painter.rotate(rotateAngle)
            painter.translate(self.mInnerRadius, 0)
            distance = self.lineCountDistanceFromPrimary(i, self.mCurrentCounter,
                                                         self.mNumberOfLines)
            color = self.currentLineColor(distance, self.mNumberOfLines,
                                          self.mTrailFadePercentage, self.mMinimumTrailOpacity, self.mColor)
            painter.setBrush(color)
            painter.drawRoundedRect(QRect(0, -self.mLineWidth // 2, self.mLineLength, self.mLineLength),
                                    self.mRoundness, Qt.RelativeSize)
            painter.restore()
    def start(self):
        self.updatePosition()
        self.mIsSpinning = True
        self.show()
        if self.parentWidget() and self.mDisableParentWhenSpinning:
            self.parentWidget().setEnabled(False)
        if not self.timer.isActive():
            self.timer.start()
            self.mCurrentCounter = 0
    def stop(self):
        self.mIsSpinning = False
        self.hide()
        if self.parentWidget() and self.mDisableParentWhenSpinning:
            self.parentWidget().setEnabled(True)
        if self.timer.isActive():
            self.timer.stop()
            self.mCurrentCounter = 0
    def setNumberOfLines(self, lines):
        self.mNumberOfLines = lines
        self.updateTimer()
    def setLineLength(self, length):
        self.mLineLength = length
        self.updateSize()
    def setLineWidth(self, width):
        self.mLineWidth = width
        self.updateSize()
    def setInnerRadius(self, radius):
        self.mInnerRadius = radius
        self.updateSize()
    def color(self):
        return self.mColor
    def roundness(self):
        return self.mRoundness
    def minimumTrailOpacity(self):
        return self.mMinimumTrailOpacity
    def trailFadePercentage(self):
        return self.mTrailFadePercentage
    def revolutionsPersSecond(self):
        return self.mRevolutionsPerSecond
    def numberOfLines(self):
        return self.mNumberOfLines
    def lineLength(self):
        return self.mLineLength
    def lineWidth(self):
        return self.mLineWidth
    def innerRadius(self):
        return self.mInnerRadius
    def isSpinning(self):
        return self.mIsSpinning
    def setRoundness(self, roundness):
        self.mRoundness = min(0.0, max(100, roundness))
    def setColor(self, color):
        self.mColor = color
    def setRevolutionsPerSecond(self, revolutionsPerSecond):
        self.mRevolutionsPerSecond = revolutionsPerSecond
        self.updateTimer()
    def setTrailFadePercentage(self, trail):
        self.mTrailFadePercentage = trail
    def setMinimumTrailOpacity(self, minimumTrailOpacity):
        self.mMinimumTrailOpacity = minimumTrailOpacity
if __name__ == '__main__':
    import sys
    app = QApplication(sys.argv)
    dial = QDialog()
    w = QtWaitingSpinner(dial)
    dial.show()
    w.start()
    QTimer.singleShot(1000, w.stop)
    sys.exit(app.exec_())
In the following link you can find a complete example
In addition to the above response...
If you are using Qt Designer you'll need to create a QWidget and promote it to a QtWaitingSpinner. You can follow this for promoting QWidgets. In this case, your Promoted Class name is QtWaitingSpinner and Header file is the file where the QtWaitingSpinner class is located.

Once your GUI is set you can call
your_QtWaitingSpinnerObject.start()
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