I'm writing a thread pool class in C++ which receives tasks to be executed in parallel. I want all cores to be busy, if possible, but sometimes some threads are idle because they are blocked for a time for synchronization purposes. When this happens I would like to start a new thread, so that there are always approximately as many threads awake as there are cpu cores. For this purpose I need a way to find out whether a certain thread is awake or sleeping (blocked). How can I find this out?
I'd prefer to use the C++11 standard library or boost for portability purposes. But if necessary I would also use WinAPI. I'm using Visual Studio 2012 on Windows 7. But really, I'd like to have a portable way of doing this.
Preferably this thread-pool should be able to master cases like
MyThreadPool pool;
for ( int i = 0; i < 100; ++i )
pool.addTask( &block_until_this_function_has_been_called_a_hundred_times );
pool.join(); // waits until all tasks have been dispatched.
where the function block_until_this_function_has_been_called_a_hundred_times()
blocks until 100 threads have called it. At this time all threads should continue running. One requirement for the thread-pool is that it should not deadlock because of a too low number of threads in the pool.
The running thread will block when it must wait for some event to occur (response to an IPC request, wait on a mutex, etc.). The blocked thread is removed from the running array, and the highest-priority ready thread that's at the head of its priority's queue is then allowed to run.
Can a blocked thread wake itself? Nope. A thread that is blocked in wait() (or any other blocking call) cannot execute any code until it unblocked.
A Blocked state will occur whenever a thread tries to acquire lock on object and some other thread is already holding the lock. Once other threads have left and its this thread chance, it moves to Runnable state after that it is eligible pick up work based on JVM threading mechanism and moves to run state.
Add a facility to your thread pool for a thread to say "I'm blocked" and then "I'm no longer blocked". Before every significant blocking action (see below for what I mean by that) signal "I'm blocked", and then "I'm no longer blocked" afterwards.
What constitutes a "significant blocking action"? Certainly not a simple mutex lock: mutexes should only be held for a short period of time, so blocking on a mutex is not a big deal. I mean things like:
and other similar events.
Use Boost Asio. It has its own thread pool management and scheduling framework. The basic idea is to push tasks to the io_service
object using the post()
method, and call run()
from as many threads as many CPU cores you have. You should create a work
object while the calculation is running to avoid the threads from exiting if they don't have enough jobs.
The important thing about Asio is never to use any blocking calls. For I/O calls, use the asynchronous calls of Asio's own I/O objects. For synchronization, use strand
objects instead of mutexes. If you post functions to the io service that is wrapped in a strand, then it ensures that at any time at most one task runs that belongs to a certain strand. If there is a conflict, the task remains in Asio's event queue instead of blocking a working thread.
There is one drawback of using asynchronous programming though. It is much harder to read a code that is scattered into several asynchronous calls than one with a clear control flow. You should be aware of this when designing your program.
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