Callbacks should still be called. I want to use it for KIF testing. The purpose is reducing the test time.
The simplest way is to set the speed
property of the window layer to a high number. What this does is control the speed of animation; a value of >1 increases speed. Set a value high enough, and animations will take shorter than frame length (1/60th of a second).
This is the best option because it affects both UIKit and Core Animation animations. Starting with iOS7, a lot of the system animations are actually performed with Core Animation directly.
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