I am writing a C program. I want a variable that I can access as a char but I can also access the specific bits of. I was thinking I could use a union like this...
typedef union
{
unsigned char status;
bit bits[8];
}DeviceStatus;
but the compiler doesn't like this. Apparently you can't use bits in a structure. So what can I do instead?
For accessing a specific bit, you can use Shift Operators . If it is always a 1 that you are going to reset, then you could use an & operation. But, if it can also take 0 value, then & operation will fail as 0 & 1 = 0 . You could use | (OR) during that time.
A union is a special data type available in C that allows to store different data types in the same memory location. You can define a union with many members, but only one member can contain a value at any given time. Unions provide an efficient way of using the same memory location for multiple-purpose.
Both structure and union are user-defined data types in C programming that hold multiple members of different data types. Structures are used when we need to store distinct values for all the members in a unique memory location, while unions help manage memory efficiently.
Like Structures, union is a user defined data type. In union, all members share the same memory location. For example in the following C program, both x and y share the same location. If we change x, we can see the changes being reflected in y. #include <stdio.h>
Sure, but you actually want to use a struct to define the bits like this
typedef union
{
struct
{
unsigned char bit1 : 1;
unsigned char bit2 : 1;
unsigned char bit3 : 1;
unsigned char bit4 : 1;
unsigned char bit5 : 1;
unsigned char bit6 : 1;
unsigned char bit7 : 1;
unsigned char bit8 : 1;
}u;
unsigned char status;
}DeviceStatus;
Then you can access for DeviceStatus ds;
you can access ds.u.bit1
. Also, some compilers will actually allow you to have anonymous structures within a union, such that you can just access ds.bit1
if you ommit the u from the typedef.
You have a couple of possibilities. One would be to just use Boolean math to get at the bits:
int bit0 = 1;
int bit1 = 2;
int bit2 = 4;
int bit3 = 8;
int bit4 = 16;
int bit5 = 32;
int bit6 = 64;
int bit7 = 128;
if (status & bit1)
// whatever...
Another is to use bitfields:
struct bits {
unsigned bit0 : 1;
unsigned bit1 : 1;
unsigned bit2 : 1;
// ...
};
typedef union {
unsigned char status;
struct bits bits;
} status_byte;
some_status_byte.status = whatever;
if (status_byte.bits.bit2)
// whatever...
The first is (at least arguably) more portable, but when you're dealing with status bits, chances are that the code isn't even slightly portable anyway, so you may not care much about that...
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