I spotted some potentially dangerous classes that would be much less dangerous if they couldn't be instantiated unless they were done so within a using statement.
I'm wondering if there's a way to force the classes to only be instantiated in that way.
(I'm aware what the IL compiles out as which is why I'm not massively sure this is even possible)
Cheers,
Phil.
There's no way to enforce it, but you can probably build a custom Code Analysis rule to flag it.
No, there is no way to have the compiler enforce this. It would be dangerous to do so, in any case, as there are times you want to use IDisposable
classes in other fashions, such as encapsulating them within a second IDisposable
class impelementation, etc.
If your class is implemented properly, then the destructor should clean up any unmanaged, undisposed resources. This is less than ideal, but still can work.
One good option is to have the destructor raise an exception or log during debug. This can help you track, during testing and debug time, any "missed" cases of using an IDisposable
improperly.
For all effective purposes it is impossible. Especially since it doesn't have to be a using
, someone could have written out the try{}finally{}
. You could make sure anything unmanaged was properly disposed of in the finalizer.
Doing this would make your object only usable within local scope. That means you couldn't safely store it in a class field, for example.
Although you can't force the client to write the using
statement, you can encapsulate the resource in a method that does use the using
statement. This would be your resource code:
public sealed class Resource : IDisposable {
private Resource() { }
public void Dispose() { ... }
public void Use(Action<Resource> action) {
using (var resource = new Resource()) {
action(resource);
}
}
}
Now, client code is forced to use the Resource
through its Use
method:
Resource.Use(resource => {
// use the resource...
});
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