Platform: WPF, .NET 4.0, C# 4.0
Problem: In the Mainwindow.xaml i have a ListBox bound to a Customer collection which is currently an ObservableCollection< Customer >.
ObservableCollection<Customer> c = new ObservableCollection<Customer>();
This collection can be updated via multiple sources, like FileSystem, WebService etc.
To allow parallel loading of Customers I have created a helper class
public class CustomerManager(ref ObsevableCollection<Customer> cust)
that internally spawns a new Task (from Parallel extensions library) for each customer Source and adds a new Customer instance to the customer collection object (passed by ref to its ctor).
The problem is that ObservableCollection< T> (or any collection for that matter) cannot be used from calls other than the UI thread and an exception is encountered:
"NotSupportedException – This type of CollectionView does not support changes to its SourceCollection from a thread different from the Dispatcher thread."
I tried using the
System.Collections.Concurrent.ConcurrentBag<Customer>
collection but it doesnot implement INotifyCollectionChanged interface. Hence my WPF UI won't get updated automatically.
So, is there a collection class that implements both property/collection change notifications and also allows calls from other non-UI threads?
By my initial bing/googling, there is none provided out of the box.
Edit: I created my own collection that inherits from ConcurrentBag< Customer > and also implements the INotifyCollectionChanged interface. But to my surprise even after invoking it in separate tasks, the WPF UI hangs until the task is completed. Aren't the tasks supposed to be executed in parallel and not block the UI thread?
Thanks for any suggestions, in advance.
An ObservableCollection is a dynamic collection of objects of a given type. Objects can be added, removed or be updated with an automatic notification of actions. When an object is added to or removed from an observable collection, the UI is automatically updated.
The methods are thread-safe, so you don't need to lock before adding or removing an item to the collection nor when enumerating it.
The true difference is rather straightforward:ObservableCollection implements INotifyCollectionChanged which provides notification when the collection is changed (you guessed ^^) It allows the binding engine to update the UI when the ObservableCollection is updated. However, BindingList implements IBindingList.
There are two possible approaches. The first would be to inherit from a concurrent collection and add INotifyCollectionChanged functionality, and the second would be to inherit from a collection that implements INotifyCollectionChanged and add concurrency support. I think it is far easier and safer to add INotifyCollectionChanged support to a concurrent collection. My suggestion is below.
It looks long but most of the methods just call the internal concurrent collection as if the caller were using it directly. The handful of methods that add or remove from the collection inject a call to a private method that raises the notification event on the dispatcher provided at construction, thus allowing the class to be thread safe but ensuring the notifications are raised on the same thread all the time.
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Specialized; using System.Runtime.InteropServices; using System.Security.Permissions; using System.Windows.Threading; namespace Collections { /// <summary> /// Concurrent collection that emits change notifications on a dispatcher thread /// </summary> /// <typeparam name="T">The type of objects in the collection</typeparam> [Serializable] [ComVisible(false)] [HostProtection(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)] public class ObservableConcurrentBag<T> : IProducerConsumerCollection<T>, IEnumerable<T>, ICollection, IEnumerable { /// <summary> /// The dispatcher on which event notifications will be raised /// </summary> private readonly Dispatcher dispatcher; /// <summary> /// The internal concurrent bag used for the 'heavy lifting' of the collection implementation /// </summary> private readonly ConcurrentBag<T> internalBag; /// <summary> /// Initializes a new instance of the ConcurrentBag<T> class that will raise <see cref="INotifyCollectionChanged"/> events /// on the specified dispatcher /// </summary> public ObservableConcurrentBag(Dispatcher dispatcher) { this.dispatcher = dispatcher; this.internalBag = new ConcurrentBag<T>(); } /// <summary> /// Initializes a new instance of the ConcurrentBag<T> class that contains elements copied from the specified collection /// that will raise <see cref="INotifyCollectionChanged"/> events on the specified dispatcher /// </summary> public ObservableConcurrentBag(Dispatcher dispatcher, IEnumerable<T> collection) { this.dispatcher = dispatcher; this.internalBag = new ConcurrentBag<T>(collection); } /// <summary> /// Occurs when the collection changes /// </summary> public event NotifyCollectionChangedEventHandler CollectionChanged; /// <summary> /// Raises the <see cref="CollectionChanged"/> event on the <see cref="dispatcher"/> /// </summary> private void RaiseCollectionChangedEventOnDispatcher(NotifyCollectionChangedEventArgs e) { this.dispatcher.BeginInvoke(new Action<NotifyCollectionChangedEventArgs>(this.RaiseCollectionChangedEvent), e); } /// <summary> /// Raises the <see cref="CollectionChanged"/> event /// </summary> /// <remarks> /// This method must only be raised on the dispatcher - use <see cref="RaiseCollectionChangedEventOnDispatcher" /> /// to do this. /// </remarks> private void RaiseCollectionChangedEvent(NotifyCollectionChangedEventArgs e) { this.CollectionChanged(this, e); } #region Members that pass through to the internal concurrent bag but also raise change notifications bool IProducerConsumerCollection<T>.TryAdd(T item) { bool result = ((IProducerConsumerCollection<T>)this.internalBag).TryAdd(item); if (result) { this.RaiseCollectionChangedEventOnDispatcher(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } return result; } public void Add(T item) { this.internalBag.Add(item); this.RaiseCollectionChangedEventOnDispatcher(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } public bool TryTake(out T item) { bool result = this.TryTake(out item); if (result) { this.RaiseCollectionChangedEventOnDispatcher(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item)); } return result; } #endregion #region Members that pass through directly to the internal concurrent bag public int Count { get { return this.internalBag.Count; } } public bool IsEmpty { get { return this.internalBag.IsEmpty; } } bool ICollection.IsSynchronized { get { return ((ICollection)this.internalBag).IsSynchronized; } } object ICollection.SyncRoot { get { return ((ICollection)this.internalBag).SyncRoot; } } IEnumerator<T> IEnumerable<T>.GetEnumerator() { return ((IEnumerable<T>)this.internalBag).GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable)this.internalBag).GetEnumerator(); } public T[] ToArray() { return this.internalBag.ToArray(); } void IProducerConsumerCollection<T>.CopyTo(T[] array, int index) { ((IProducerConsumerCollection<T>)this.internalBag).CopyTo(array, index); } void ICollection.CopyTo(Array array, int index) { ((ICollection)this.internalBag).CopyTo(array, index); } #endregion } }
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