I'm using events as part of a game model, and for extensibility and code "locality's" sake I need to be able to veto most actions.
More clearly, nearly every method that has a side effect takes this form:
public event TryingToDoSomethingHandler TryingToDoSomething;
public event SomethingHappenedHandler SomethingHappened;
/*
* Returning true indicates Something happened successfully.
*/
public bool DoSomething(...)
{
//Need a way to indicate "veto" here
TryingToDoSomething(...);
//Actual do it
SomethingHappened(...);
return true;
}
What I'd like is for TryingToDoSomething(...) to be able to indicate that a registered event handler objects (via returning false, modifying an out parameter, or something). So that the code is morally equivalent to:
/*
* Returning true indicates Something happened successfully.
*/
public bool DoSomethingImproved(...)
{
//Pretty sure multicast delegates don't work this way, but you get the idea
if(!TryingToDoSomething(...)) return false;
//Actual do it
SomethingHappened(...);
return true;
}
Is there an accepted or standard way to do this in C#/.NET?
Are you thinking about Cancelable events? The framework uses that extensively.
Create a EventArgs
class that has a Cancel
property that implements get/set. The event handler can then set the Cancel
property to true
, which you can check when the call returns.
public bool TrySomething()
{
CancelEventArgs e = new CancelEventArgs();
if (Event1 != null) Event1.Invoke(e);
if (e.Cancel == false)
{
if (Event2 != null) Event2.Invoke(e);
}
}
Take a look at the CancelEventHandler and CancelEventArgs classes. They follow a pattern where each event handler can cancel the event.
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