is there a difference between a struct in c++ and a struct in c#?
A nested structure in C is a structure within structure. One structure can be declared inside another structure in the same way structure members are declared inside a structure.
Member functions inside the structure: Structures in C cannot have member functions inside a structure but Structures in C++ can have member functions along with data members.
Main differences between the structure and classBy default, all the members of the structure are public. In contrast, all members of the class are private. The structure will automatically initialize its members. In contrast, constructors and destructors are used to initialize the class members.
C has structs and is not object oriented.
In C# you use structs to define value types (as opposed to reference types declared by class
es).
In C++, a struct is the same thing as a class with a default accessibility level of public
.
So the question should be: are structs in C# different from classes in C++ and, yes, they are: You cannot derive from C# structs, you cannot have virtual functions, you cannot define default constructors, you don't have destructors etc.
Structs in C# very different from classes, see Structs vs Classes for more
Structs in C++ are identical to classes, EXCEPT that members are public by default. Other than that, a C++ struct can do everything a C++ class can do.
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