Is there an API built into the .NET framework for converting HSV to RGB? I didn't see a method in System.Drawing.Color for this, but it seems surprising that there wouldn't be one in the platform.
Variable of the built-in types are binary compatible with the corresponding C types. These classes define appropriate creation routines which may be used for convenient casting between Sather and C types. Also, many basic operations on the built-in C types are provided by the library.
Having said all that, the answer to your question is "No". C is based off of a language called ALGOL, and there were many competitors both with ALGOL (FORTRAN, Lisp, COBOL) and C (none come to mind).
ANSI C provides three types of data types: Primary(Built-in) Data Types: void, int, char, double and float. Derived Data Types: Array, References, and Pointers.
The origin of C is closely tied to the development of the Unix operating system, originally implemented in assembly language on a PDP-7 by Dennis Ritchie and Ken Thompson, incorporating several ideas from colleagues. Eventually, they decided to port the operating system to a PDP-11.
There isn't a built-in method for doing this, but the calculations aren't terribly complex.
Also note that Color's GetHue(), GetSaturation() and GetBrightness() return HSL values, not HSV.
The following C# code converts between RGB and HSV using the algorithms described on Wikipedia.
I already posted this answer here, but I'll copy the code here for quick reference.
The ranges are 0 - 360 for hue, and 0 - 1 for saturation or value.
public static void ColorToHSV(Color color, out double hue, out double saturation, out double value) { int max = Math.Max(color.R, Math.Max(color.G, color.B)); int min = Math.Min(color.R, Math.Min(color.G, color.B)); hue = color.GetHue(); saturation = (max == 0) ? 0 : 1d - (1d * min / max); value = max / 255d; } public static Color ColorFromHSV(double hue, double saturation, double value) { int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6; double f = hue / 60 - Math.Floor(hue / 60); value = value * 255; int v = Convert.ToInt32(value); int p = Convert.ToInt32(value * (1 - saturation)); int q = Convert.ToInt32(value * (1 - f * saturation)); int t = Convert.ToInt32(value * (1 - (1 - f) * saturation)); if (hi == 0) return Color.FromArgb(255, v, t, p); else if (hi == 1) return Color.FromArgb(255, q, v, p); else if (hi == 2) return Color.FromArgb(255, p, v, t); else if (hi == 3) return Color.FromArgb(255, p, q, v); else if (hi == 4) return Color.FromArgb(255, t, p, v); else return Color.FromArgb(255, v, p, q); }
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