In C#, someone can do:
MyClass myInstance = new MyClass(); dynamic mydynamicInstance = myInstance;
And then, invoke a method, like:
//This method takes a MyClass argument and does something. Caller.InvokeMethod(myDynamicInstance);
Now, this will lead to determination of the myInstance type at runtime, and, if it is valid, the Caller.InvokeMethod
will be called normally.
Now, my question is if this is considered a bad practice to use dynamic
, especially in the following cases:
1) InvokeMethod
instantiates another instance of myDynamicInstance type, using reflection inside.
2) There is an abstract base class MyBaseClass
and a number of subclasses of it, including MyBaseClass
. If we have a number of overloaded methods of InvokeMethod
for all of those derived classes, could we use it in order to allow at runtime the type determination and then the proper invocation via method overloading (or late binding on the call of a method of that class)?:
public abstract class MyBaseClass {/*...*/} public class MyClass : MyBaseClass {/*...*/} public class MyAnotherClass : MyBaseClass {/*...*/} MyBaseClass myBaseClassRef = new MyClass(); dynamic myDynamicInstance = myBaseClassRef; Caller.InvokeMethod(myDynamicInstance);
In C# 4.0, a new type is introduced that is known as a dynamic type. It is used to avoid the compile-time type checking. The compiler does not check the type of the dynamic type variable at compile time, instead of this, the compiler gets the type at the run time.
You can't specify null as a value of type T because it might not be a valid value for T . (Think int etc.) However, you can use default(T) , which will be the default value for T - the same value you'd get if you left a field of type T uninitialized, for example.
Why?
dynamic keyword refers to type late binding, which means the system will check type only during execution instead of during compilation. It will then mean that user, instead of programmer, is left to discover the potential error. The error could be a MissingMethodException, but it could be also a not intended call to an existing method with a bad behavior. Imagine a call to a method that ends in computing a bad price or in computing a bad level of oxygen.
Generally speaking, type checking helps to get deterministic computing, and so, when you can, you should use it. Here's a question on shortcomings of dynamic.
Code base is evolving throughout the application life cycle and even if dynamic seems ok now, it set a precedent which can implies an increase of dynamic keyword usage by your team. It can lead to increased maintenance costs (in case the above stated signature evolves, you can notice it too late). Of course, you could rely on unit tests, non regression human tests and so on. But when you have to choose between human discipline related quality and automatically checked by computer related quality, choose the later. It's less error prone.
In your case, it seems you can use the common inheritance scheme (the first one below and the one you mention in your question), as dynamic
won't give you any additional benefit (it will just cost you more processing power and make you incurring the risk of future potential bugs).
It depends on whether you can change code of MyClass
hierarchy and/or Caller.InvokeMethod
.
The most common is using interface virtual call like this instance.InvokeMethod() with inheritance calling the right implementation.
public interface IInvoker : { void InvokeMethod(); } public abstract class MyBaseClass : IInvoker { public abstract void InvokeMethod(); } public class MyAnotherClass : MyBaseClass { public override void InvokeMethod() { /* Do something */ } } public class MyClass : MyBaseClass { public override void InvokeMethod() { /* Do something */ } }
Another a little less performant is by using Extension Methods
public static class InvokerEx: { public static void Invoke(this MyAnotherClass c) { /* Do something */ } } public static void Invoke(this MyClass c) { /* Do something */ } } }
If there are several "visitors" of MyBaseClass hierarchy, you can use the Visitor pattern:
public interface IVisitor { void Visit(this MyAnotherClass c); void Visit(this MyClass c); } public abstract class MyBaseClass : IInvoker { public abstract void Accept(IVisitor visitor); } public class MyAnotherClass : MyBaseClass { public override void Accept(IVisitor visitor) { visitor.Visit(this); } } public class MyClass : MyBaseClass { public override void Accept(IVisitor visitor) { visitor.Visit(this); } }
Other variants though not very useful here (Generic method) but interesting for the performance comparison:
public void InvokeMethod<T>(T instance) where T : IInvoker { return instance.InvokeMethod(); }
If you need to call a method not known at compile time, I've added below the different techniques you could use and updated the performance results:
MethodInfo.CreateDelegate
_method = typeof (T).GetMethod("InvokeMethod"); _func = (Func<T, int>)_method.CreateDelegate(typeof(Func<T, int>));
Note: Cast to Func is needed to avoid call DynamicInvoke (as it is generally slower).
DynamicMethod and ILGenerator.Emit
It actually build the full call from scratch, it's the most flexible but you must have some assembler background to fully appreciate it.
_dynamicMethod = new DynamicMethod("InvokeMethod", typeof (int), new []{typeof(T)}, GetType().Module); ILGenerator il = _dynamicMethod.GetILGenerator(); il.Emit(OpCodes.Ldarg_0); il.Emit(OpCodes.Call, _method); il.Emit(OpCodes.Ret); _func = (Func<T, int>) _dynamicMethod.CreateDelegate(typeof (Func<T, int>));
Linq Expression
It's similar to DynamicMethod, however you don't control the IL generated. Though, it's really more readable.
_method = typeof (T).GetMethod("InvokeMethod"); var instanceParameter = Expression.Parameter(typeof (T), "instance"); var call = Expression.Call(instanceParameter, _method); _delegate = Expression.Lambda<Func<T, int>>(call, instanceParameter).Compile(); _func = (Func<T, int>) _delegate;
MethodInfo.Invoke
The last but not the least, the standard known reflection call. However, even if it's easy to mess with it, don't use it as it's really a bad performer (look at the benchmark results). Prefer CreateDelegate which is really faster.
_method = typeof (T).GetMethod("InvokeMethod"); return (int)_method.Invoke(instance, _emptyParameters);
Code of the benchmark test can be found on GitHub.
Benchmark of the different methods to get an order of magnitude (for 10 Millions of call) (.NET Framework 4.5):
For Class standard call: Elapsed: 00:00:00.0532945 Call/ms: 188679 For MethodInfo.CreateDelegate call: Elapsed: 00:00:00.1131495 Call/ms: 88495 For Keyword dynamic call: Elapsed: 00:00:00.3805229 Call/ms: 26315 For DynamicMethod.Emit call: Elapsed: 00:00:00.1152792 Call/ms: 86956 For Linq Expression call: Elapsed: 00:00:00.3158967 Call/ms: 31746 For Extension Method call: Elapsed: 00:00:00.0637817 Call/ms: 158730 For Generic Method call: Elapsed: 00:00:00.0772658 Call/ms: 129870 For Interface virtual call: Elapsed: 00:00:00.0778103 Call/ms: 129870 For MethodInfo Invoke call: Elapsed: 00:00:05.3104416 Call/ms: 1883 For Visitor Accept/Visit call: Elapsed: 00:00:00.1384779 Call/ms: 72463 == SUMMARY == Class standard call: 1 Extension Method call : 1,19 Generic Method call : 1,45 Interface virtual call : 1,45 MethodInfo.CreateDelegate call : 2,13 DynamicMethod.Emit call : 2,17 Visitor Accept/Visit call : 2,60 Linq Expression call : 5,94 Keyword dynamic call : 7,17 MethodInfo Invoke call : 100,19
EDIT:
So comparing to Visitor pattern, dynamic dispatch is just about 3 times slower. It can be acceptable for some applications as it can remove cumbersome code. It's always up to you to choose.
Just keep in mind all the drawbacks.
EDIT: (as an answer to multiple dispatch benefit)
Using trendy pattern name like 'multiple dispatch' and just state that it's cleaner because it uses less code, doesn't make it an added benefit IMHO. If you want to write trendy code or don't care about type safety and production stability, there are already a lot of language out there offering full feature dynamic typing. I see dynamic
keyword introduction in C# as a way to close the gap between the strong typed language family and not so strongly typed other languages. It doesn't mean you should change the way you develop and put type checks to trash.
UPDATE: 2016/11/08 (.NET Framework 4.6.1)
Orders of magnitude remain the same (even if some of them have improved a bit):
Class standard call: 1 Extension Method call : 1,19 Interface virtual call : 1,46 Generic Method call : 1,54 DynamicMethod.Emit call : 2,07 MethodInfo.CreateDelegate call : 2,13 Visitor Accept/Visit call : 2,64 Linq Expression call : 5,55 Keyword dynamic call : 6,70 MethodInfo Invoke call : 102,96
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