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Is the .NET Stream class poorly designed? [closed]

I've spent quite a bit of time getting familiar with the .NET Stream classes. Usually I learn a lot by studying the class design of professional, commercial-grade frameworks, but I have to say that something doesn't quite smell right here.

System.IO.Stream is an abstract class representing a sequence of bytes. It has 10 abstract method/properties: Read, Write, Flush, Length, SetLength, Seek, Position, CanRead, CanWrite, CanSeek. So many abstract members makes it cumbersome to derive from, because you have to override all those methods, even if most end up just throwing NotImplemented.

Users of Stream classes are expected to call CanRead, CanWrite, or CanSeek to find out the capabilities of the Stream, or I suppose just go ahead and call Read, Write, or Seek and see if it throws NotImplemented. Is it just me, or is this crummy design?

Though there are many nits I'd like to pick with the Stream class design, the main one I'd like to ask about is this: Why didn't they use interfaces, like IReadable, IWriteable, ISeekable, instead? Then a new Stream class could gracefully derive from the interfaces it supports. Isn't this the object-oriented way of doing things? Or am I missing something?

Update: It was pointed out that the value CanRead et al can change at runtime—for example if a FileStream is closed—and the point is taken. However, I remain unconvinced that this is a good design. From where I'm from, trying to read from a file that's already been closed is a bug, or at least an exceptional condition. (And thus throwing an exception is a natural way to handle this situation.)

Does this mean that every time I'm about to Read from a Stream, I should check CanRead? And would that mean I should put a lock in place to avoid a race condition, if it's possible for the value to change sometime in between the CanRead call and the Read call?

Update Aug 7 2010: The consensus here seems to be the Stream design is pretty good as it stands. But let me ask one more time just to be 100% sure: People are writing something like this every time they read from a Stream?

//  s is a Stream

lock(s)
{
    if (s.CanRead)
    {
        s.Read(buf, 0, buf.Length);
    }
}
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I. J. Kennedy Avatar asked Nov 10 '09 22:11

I. J. Kennedy


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2 Answers

I think the classes are designed nicely. I would much rather check a property then attempt to do something and have to catch an exception. Interfaces fall short in the case of stream types that are of multiple "types". What type would be returned from a method that gets you a readable and writable stream? I agree the design isn't a true Object Oriented Design, but do you really want to treat streams in that manner? Some of the properties can change if the stream is closed or something else changes, what would happen in that case?

I think this question brings up a really interesting experiment though, why not try to design your own stream related classes. Publish your redesign on CodePlex or Google Code, it would be a great learning experience and would result in a potentially useful library for others to use.

like image 136
Bob Avatar answered Oct 06 '22 00:10

Bob


Using interfaces would mean that the value of "CanRead" couldn't be changed at runtime. The "FileStream" class changes the "CanRead" property based on the current state of the file.

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David Avatar answered Oct 05 '22 23:10

David