Some languages like Ruby and JavaScript have open classes which allow you to modify interfaces of even core classes like numbers, strings, arrays, etc. Obviously doing so could confuse others who are familiar with the API but is there a good reason to avoid it otherwise, assuming that you are adding to the interface and not changing existing behavior?
For example, it might be nice to add a an Array.map implementation to web browsers which don't implement ECMAScript 5th edition (and if you don't need all of jQuery). Or your Ruby arrays might benefit from a "sum" convenience method which uses "inject". As long as the changes are isolated to your systems (e.g. not part of a software package you release for distribution) is there a good reason not to take advantage of this language feature?
But you should never consider this a standard technique and build monkey patch upon monkey patch. This is considered bad because it means that an object's definition does not completely or accurately describe how it actually behaves.
Monkey patching is good for testing or mocking out behavior. They can be localized in factory/class decorators/metaclasses where they create a patched new class/object from another object to help with "cross-cutting concerns" in between ALL methods like logging/memoization/caching/database/persistance/unit conversion.
Monkey patching is reopening the existing classes or methods in class at runtime and changing the behavior, which should be used cautiously, or you should use it only when you really need to. As Python is a dynamic programming language, Classes are mutable so you can reopen them and modify or even replace them.
A monkey patch is a way to change, extend, or modify a library, plugin, or supporting system software locally. This means applying a monkey patch to a 3rd party library will not change the library itself but only the local copy of the library you have on your machine.
Monkey-patching, like many tools in the programming toolbox, can be used both for good and for evil. The question is where, on balance, such tools tend to be most used. In my experience with Ruby the balance weighs heavily on the "evil" side.
So what's an "evil" use of monkey-patching? Well, monkey-patching in general leaves you wide open to major, potentially undiagnosable clashes. I have a class A
. I have some kind of monkey-patching module MB
that patches A
to include method1
, method2
and method3
. I have another monkey-patching module MC
that also patches A
to include a method2
, method3
and method4
. Now I'm in a bind. I call instance_of_A.method2
: whose method gets called? The answer to that can depend on a lot of factors:
OK, so #3 is perhaps a tad over-melodramatic....
Anyway, that's the problem with monkey-patching: horrible clashing problems. Given the highly-dynamic nature of the languages that typically support it you're already faced with a lot of potential "spooky action at a distance" problems; monkey-patching just adds to these.
Having monkey-patching available is nice if you're a responsible developer. Unfortunately, IME, what tends to happen is that someone sees monkey-patching and says, "Sweet! I'll just monkey-patch this in instead of checking to see if other mechanisms might not be more appropriate." This is a situation roughly analogous to Lisp code bases created by people who reach for macros before they think of just doing it as a function.
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