Preprocessor macros are indeed great for debugging. There's nothing wrong with NSLog(), but it's simple to define your own logging function with better functionality. Here's the one I use, it includes the file name and line number to make it easier to track down log statements.
#define DEBUG_MODE
#ifdef DEBUG_MODE
#define DebugLog( s, ... ) NSLog( @"<%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#else
#define DebugLog( s, ... )
#endif
I found it easier to put this entire statement in the prefix header rather than its own file. You could, if you wanted, build a more complicated logging system by having DebugLog interact with normal Objective-C objects. For instance, you could have a logging class that writes to its own log file (or database), and includes a 'priority' argument you could set at runtime, so debug messages are not shown in your release version, but error messages are (if you did this you could make DebugLog(), WarningLog(), and so on).
Oh, and keep in mind #define DEBUG_MODE
can be re-used in different places in your application. For example, in my application I use it to disable license key checks and only allow the application to run if it's before a certain date. This lets me distribute a time limited, fully functional beta copy with minimal effort on my part.
Put this 3 lines at the end of -prefix.pch file:
#ifndef DEBUG
#define NSLog(...) /* suppress NSLog when in release mode */
#endif
You don't need to define anything into your project, because DEBUG
is defined in your build setting by default when you create your project.
NSLog calls can be left in production code, but should only be there for truly exceptional cases, or information that it is desired that will be logged to the system log.
Applications which litter the system log are annoying, and come across as unprofessional.
I can't comment on Marc Charbonneau's answer, so I'll post this as an answer.
Further to adding the macro to your pre-compiled header, you can use the Target build configurations to control the defining (or lack of defining) the DEBUG_MODE
.
If you select "Debug" active configuration, DEBUG_MODE
will be defined, and the macro expands to the full NSLog
definition.
Selecting the "Release" active configuration will not define DEBUG_MODE
and your NSLog
ging is omitted from the release build.
Steps:
GCC_PREPROCESSOR_DEFINITIONS
)DEBUG_MODE=1
DEBUG_MODE
is not set in GCC_PREPROCESSOR_DEFINITIONS
if you omit the '=' character in the definition, you will get an error from the preprocessor
Also, paste this comment (shown below) above the macro definition to remind you where the DEBUG_MACRO
define comes from ;)
// Target > Get Info > Build > GCC_PREPROCESSOR_DEFINITIONS
// Configuration = Release: <empty>
// = Debug: DEBUG_MODE=1
EDIT: The method posted by Marc Charbonneau, and brought to my attention by sho, is far better than this one.
I have deleted the portion of my answer which suggested using an empty function to disable logging when debug mode is disabled. The portion that deals with setting an automatic preprocessor macro is still relevant, so it remains. I have also edited the name of the preprocessor macro so that it fits better with Marc Charbonneau's answer.
To achieve the automatic (and expected) behaviour in Xcode:
In the project settings, go to the "Build" tab, and select the "Debug" configuration. Find the "Preprocessor Macros" section, and add a macro named DEBUG_MODE
.
...
EDIT: See Marc Charbonneau's answer for the proper way to enable and disable logging with the DEBUG_MODE
macro.
I agree with Matthew. There's nothing wrong with NSLog in production code. In fact, it can be useful to the user. That said, if the only reason you're using NSLog is to help debug, then, yes, that should be removed before you release.
Furthermore, since you've tagged this as an iPhone question, NSLog takes resources, which is something the iPhone has precious little of. If you're NSLogging anything on the iPhone, that takes away processor time from your app. Use it wisely.
The simple truth is that NSLog is just plain slow.
But why? To answer that question, let's find out what NSLog does, and then how it does it.
What does NSLog do exactly?
NSLog does 2 things:
It writes log messages to the Apple System Logging (asl) facility. This allows log messages to show up in Console.app. It also checks to see if the application's stderr stream is going to a terminal (such as when the application is being run via Xcode). If so it writes the log message to stderr (so that it shows up in the Xcode console).
Writing to STDERR doesn't sound difficult. That can be accomplished with fprintf and the stderr file descriptor reference. But what about asl?
The best documentation I've found about ASL is a 10 part blog post from Peter Hosey: link
Without going into too much detail, the highlight (as it concerns performance) is this:
To send a log message to the ASL facility, you basically open a client connection to the ASL daemon and send the message. BUT - each thread must use a separate client connection. So, to be thread safe, every time NSLog is called it opens a new asl client connection, sends the message, and then closes the connection.
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