Is it necessary to use non Retina assets in new apps?
I am asking because they take up considerable space and they're a significant time sink in my design workflow. Nowadays in late 2012, the only supported non-retina devices are steadily dying out. According to my stats: 13.8%
of my users were on iPhone 3GS or older
(including older iPhones and iPod Touches 3rd gen and below) during the month of September.
I'm not asking whether it's a good idea or not (sometimes it's good to create less detailed artwork for lower res devices).
I just want to know whether only including @2x assets will work reliably on non-Retina displays and whether there's any implications?
Not necessary. iOS will downsample the 2X resources if you don't provide a 1X version (note that the simulator's downsampling is crappy but the devices are fine).
Only including retina (@2x) assets works well in general on a non-retina device, but with really small assets (especially tiny icons with lots of small strokes) the results will be clearly blurry and bad. You should look at your app on a non-retina device, find assets that don't look great, and add non-retina versions for those.
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