Xamarin 3.0 introduced Xamarin.Forms, a powerful UI abstraction that allows developers to easily create user interfaces that can be shared across Android, iOS, and Windows Phone.
It seems very powerful but I'm facing a few difficulties to create UI as Xamarin.Forms comes with more than 40 controls. Without intellisense or a minimalist designer, it's fairly counter-productive to search for all properties in the official doc or by browsing c# code.
The default Xaml teamplate is like this, and it's clearly not trivial to add new controls without any help.
<?xml version="1.0" encoding="utf-8" ?> <ContentPage xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" x:Class="App1.Class1"> <Label Text="{Binding MainText}" VerticalOptions="Center" HorizontalOptions="Center" /> </ContentPage>
So is there any chance to have intellisense inside Xaml or to use the Xaml designer ?
The Xamarin. Android Designer allows developers to create and modify declarative layouts visually, without requiring hand-editing of XML files. The Designer also provides real-time feedback that lets the developer evaluate UI changes without having to redeploy the application to a device or to an emulator.
XAML is never required in a Xamarin.
XAML. XAML is used as the declarative markup language for WPF and Xamarin. Forms. For the most part, the syntax is identical - the primary difference is the objects that are defined/created by the XAML graphs.
To open the XAML Designer, right-click a XAML file in Solution Explorer and choose View Designer. to switch which window appears on top: either the artboard or the XAML editor.
Xamarin.Forms
does not come with a graphical designer (yet ?). As for intellisense there are 2 parts:
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