Is it possible to store a Image in a SharedObject in Flash? It would be nice if it would work. I need to "store" Images locally but it seems not to be supported by Flash... So I 'ld like to put those images in a SharedObject that can be saved... but does it work with images?
I tried it with a Bitmap but if I want to read and add it to the stage it says that the Object can't be converted to a Bitmap...
var image:Bitmap = //some awesome image;
sharedObject = SharedObject.getLocal("img");
sharedObject.data.img = image;
sharedObject.flush();
Error here ->
sharedObject = SharedObject.getLocal("img");
addChild(Bitmap(sharedObject.data.img));
Users can opt out of LSOs from specified sites from Flash Player's "Settings", accessed by right-clicking the Player, or using the Website Storage Settings panel; the latter also allows users to delete local shared objects. Users may also delete local shared objects either manually or using third-party software.
In this case, you need to write your Bitmap to a ByteArray (in other words - binary data) before you set your shared object. Then you need to read it from a ByteArray into a bitmap when you retrieve it. Here is a quick sample the hopefully will get you moving in the right direction:
http://www.kirupa.com/forum/showthread.php?t=306972
Don`t forget, shared object has limited size (100Kb default)
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