I've run into a bit of a snag, is it just me or can you not assign an image from a resource to TSpeedButton's glyph without a hideous black outline as shown below?
I've assigned it exactly the same way for the TImage component and I'm getting the result needed.
I've been searching for quite a while but no one seems to have this bizarre and annoying problem.
Here's my source code for the form below:
procedure TForm3.Button1Click(Sender: TObject); var r : tresourcestream; png : tpngimage; begin r := tresourcestream.CreateFromID(hinstance,34,'cardimage'); png := tpngimage.Create; png.LoadFromStream(r); png.AssignTo(image1.Picture.bitmap); png.AssignTo(speedbutton1.glyph); png.Free; r.Free; end;
34 is the image of type 'cardimage' that relates to the image being shown in the picture if you haven't guessed already.
The issue is clearly that the alpha channel is ignored in the left picture. Now, the TSpeedButton.Glyph
property is a TBitmap
, so it might be problematic to preserve the PNG alpha channel. For example,
var png: TPNGImage; begin png := TPngImage.Create; png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png'); SpeedButton1.Glyph.Assign(png); // or png.AssignTo(SpeedButton1.Glyph);
produces
One partial solution is to pre-blend the PNG image:
var png: TPNGImage; bm: TBitmap; begin png := TPngImage.Create; png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png'); bm := TBitmap.Create; bm.SetSize(png.Width, png.Height); bm.Canvas.Brush.Color := Self.Color; bm.Canvas.FillRect(Rect(0, 0, bm.Width, bm.Height)); bm.Canvas.Draw(0, 0, png); SpeedButton1.Glyph.Assign(bm);
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With