I have a byte array that contains a jpeg image. I was just wondering if it is possible to reduce its size?
Edit: Ok. I acknowledged my mistake. Then my question is how can I reduce the quality of the image comes from a byte array.
Any image is merely a sequence of bytes structured in accordance with whatever underlying format used to represent it, eg color data, layers, dimensions, etc. The significance of any byte(s) you see during debugging is entirely dependent upon the native format of the image, eg PNG, TIFF, JPEG, BMP, etc.
Images are binary data - this is easily represented as byte arrays. The image in the sample is stored in the database as a BLOB - not a string or location, that is, it is binary data.
The results show the maximum size is 2,147,483,645. The same behavior can be observed for byte, boolean, long, and other data types in the array, and the results are the same.
Please understand that there is no free lunch. Decreasing the size of a JPEG image by increasing the compression will also decrease the quality of the image. However, that said, you can reduce the size of a JPEG image using the Image
class. This code assumes that inputBytes
contains the original image.
var jpegQuality = 50;
Image image;
using (var inputStream = new MemoryStream(inputBytes)) {
image = Image.FromStream(inputStream);
var jpegEncoder = ImageCodecInfo.GetImageDecoders()
.First(c => c.FormatID == ImageFormat.Jpeg.Guid);
var encoderParameters = new EncoderParameters(1);
encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, jpegQuality);
Byte[] outputBytes;
using (var outputStream = new MemoryStream()) {
image.Save(outputStream, jpegEncoder, encoderParameters);
outputBytes = outputStream.ToArray();
}
}
Now outputBytes
contains a recompressed version of the image using a different JPEG quality.
By decreasing the jpegQuality
(should be in the range 0-100) you can increase the compression at the cost of lower image quality. See the Encoder.Quality
field for more information.
Here is an example where you can see how jpegQuality
affects the image quality. It is the same photo compressed using 20, 50 and 80 as the value of jpegQuality
. Sizes are 4.99, 8.28 and 12.9 KB.
Notice how the text becomes "smudged" even when the quality is high. This is why you should avoid using JPEG for images with uniformly colored areas (images/diagrams/charts created on a computer). Use PNG instead. For photos JPEG is very suitable if you do not lower the quality too much.
Please try:
// Create a thumbnail in byte array format from the image encoded in the passed byte array.
// (RESIZE an image in a byte[] variable.)
public static byte[] CreateThumbnail(byte[] PassedImage, int LargestSide)
{
byte[] ReturnedThumbnail;
using (MemoryStream StartMemoryStream = new MemoryStream(),
NewMemoryStream = new MemoryStream())
{
// write the string to the stream
StartMemoryStream.Write(PassedImage, 0, PassedImage.Length);
// create the start Bitmap from the MemoryStream that contains the image
Bitmap startBitmap = new Bitmap(StartMemoryStream);
// set thumbnail height and width proportional to the original image.
int newHeight;
int newWidth;
double HW_ratio;
if (startBitmap.Height > startBitmap.Width)
{
newHeight = LargestSide;
HW_ratio = (double)((double)LargestSide / (double)startBitmap.Height);
newWidth = (int)(HW_ratio * (double)startBitmap.Width);
}
else
{
newWidth = LargestSide;
HW_ratio = (double)((double)LargestSide / (double)startBitmap.Width);
newHeight = (int)(HW_ratio * (double)startBitmap.Height);
}
// create a new Bitmap with dimensions for the thumbnail.
Bitmap newBitmap = new Bitmap(newWidth, newHeight);
// Copy the image from the START Bitmap into the NEW Bitmap.
// This will create a thumnail size of the same image.
newBitmap = ResizeImage(startBitmap, newWidth, newHeight);
// Save this image to the specified stream in the specified format.
newBitmap.Save(NewMemoryStream, System.Drawing.Imaging.ImageFormat.Jpeg);
// Fill the byte[] for the thumbnail from the new MemoryStream.
ReturnedThumbnail = NewMemoryStream.ToArray();
}
// return the resized image as a string of bytes.
return ReturnedThumbnail;
}
// Resize a Bitmap
private static Bitmap ResizeImage(Bitmap image, int width, int height)
{
Bitmap resizedImage = new Bitmap(width, height);
using (Graphics gfx = Graphics.FromImage(resizedImage))
{
gfx.DrawImage(image, new Rectangle(0, 0, width, height),
new Rectangle(0, 0, image.Width, image.Height), GraphicsUnit.Pixel);
}
return resizedImage;
}
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