Is there any way to override a non-virtual method? or something that gives similar results (other than creating a new method to call the desired method)?
I would like to override a method from Microsoft.Xna.Framework.Graphics.GraphicsDevice
with unit testing in mind.
No, you cannot override a non-virtual method. The closest thing you can do is hide the method by creating a new method with the same name but this is not advisable as it breaks good design principles.
A virtual method is first created in a base class and then it is overridden in the derived class. A virtual method can be created in the base class by using the “virtual” keyword and the same method can be overridden in the derived class by using the “override” keyword.
Virtual, final and override in C++ C++11 added two keywords that allow to better express your intentions with what you want to do with virtual functions: override and final . They allow to express your intentions both to fellow humans reading your code as well as to the compiler.
No, you cannot override a non-virtual method. The closest thing you can do is hide the method by creating a new
method with the same name but this is not advisable as it breaks good design principles.
But even hiding a method won't give you execution time polymorphic dispatch of method calls like a true virtual method call would. Consider this example:
using System; class Example { static void Main() { Foo f = new Foo(); f.M(); Foo b = new Bar(); b.M(); } } class Foo { public void M() { Console.WriteLine("Foo.M"); } } class Bar : Foo { public new void M() { Console.WriteLine("Bar.M"); } }
In this example both calls to the M
method print Foo.M
. As you can see this approach does allow you to have a new implementation for a method as long as the reference to that object is of the correct derived type but hiding a base method does break polymorphism.
I would recommend that you do not hide base methods in this manner.
I tend to side with those who favor C#'s default behavior that methods are non-virtual by default (as opposed to Java). I would go even further and say that classes should also be sealed by default. Inheritance is hard to design for properly and the fact that there is a method that is not marked to be virtual indicates that the author of that method never intended for the method to be overridden.
Edit: "execution time polymorphic dispatch":
What I mean by this is the default behavior that happens at execution time when you call virtual methods. Let's say for example that in my previous code example, rather than defining a non-virtual method, I did in fact define a virtual method and a true overridden method as well.
If I were to call b.Foo
in that case, the CLR would correctly determine the type of object that the b
reference points to as Bar
and would dispatch the call to M
appropriately.
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