I'm trying to go over bitmaps of animated GIF&WEBP files manually (frame by frame), so that it would work not just for Views, but on other cases too (such as a live wallpaper).
Animated GIF/WEBP files are supported only from Android P, using ImageDecoder API (example here) .
For GIF, I wanted to try Glide for the task, but I've failed, so I've tried overcoming this, by using a library that allows to load them (here, solution here). I think it works fine.
For WebP, I thought I've found another library that could work on older Android versions (here, made fork here), but it seems that it can't handle WebP files well in some cases (reported here). I tried to figure out what's the issue and how to solve it, but I didn't succeed.
So, assuming that some day Google will support GIF&WEBP animation for older Android versions via the support library (they wrote it here), I've decided to try to use ImageDecoder for the task.
Thing is, looking in the entire API of ImageDecoder , it's quite restricted in how we should use it. I don't see how I can overcome its limitations.
This is how ImageDecoder can be used to show an animated WebP on an ImageView (just a sample, of course, available here) :
class MainActivity : AppCompatActivity() {
@SuppressLint("StaticFieldLeak")
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val source = ImageDecoder.createSource(resources, R.raw.test)
object : AsyncTask<Void, Void, Drawable?>() {
override fun doInBackground(vararg params: Void?): Drawable? {
return try {
ImageDecoder.decodeDrawable(source)
} catch (e: Exception) {
null
}
}
override fun onPostExecute(result: Drawable?) {
super.onPostExecute(result)
imageView.setImageDrawable(result)
if (result is AnimatedImageDrawable) {
result.start()
}
}
}.execute()
}
}
I've tried to read all of the documentations of ImageDecoder and AnimatedImageDrawable, and also look at its code, but I don't see how it's possible to manually go over each frame, and have the time that needs to be waited between them.
Is there a way to use ImageDecoder API to go over each frame manually, getting a Bitmap to draw and knowing how much time it's needed to wait between frames? Any workaround available? Maybe even using AnimatedImageDrawable ?
I'd like to do the same on older Android versions. Is it possible? If so how? Maybe on a different API/library? Google wrote it works on a way to use ImageDecoder on older Android versions, but I don't see it being mentioned anywhere (except for the link I've provided). Probably not ready yet... Android P didn't even reach 0.1% of users yet... Maybe Fresco can do it? I've tried to check it there too, but I don't see that it's capable of such a thing either, and it's a huge library to use just for this task, so I'd prefer to use a different library instead... I also know that libwebp is available, but it's in C/C++ and not sure if it's suited for Android, and whether there is a port for it on Java/Kotlin for Android.
EDIT:
Since I think I got what I wanted, for both a third party library and for ImageDecoder, to be able to get bitmaps out of animated WebP, I'd still want to know how to get the frame count and current frame using ImageDecoder, if that's possible. I tried using ImageDecoder.decodeDrawable(source, object : ImageDecoder.OnHeaderDecodedListener...
, but it doesn't provide frame count information, and there is no way in the API that I can see that I can go to a specific frame index and start from there, or to know for a specific frame how long it needs to go to the next frame. So I made a reuqest about those here.
Sadly I also could not find that Google has ImageDecoder available for older Android versions, either.
It's also interesting if there is some kind of way to do the same as I did for the relatively new animation file of HEIC. Currently it's supported only on Android P.
Choose the most appropriate decode method based on your image data source. These methods attempt to allocate memory for the constructed bitmap and therefore can easily result in an OutOfMemory exception. Each type of decode method has additional signatures that let you specify decoding options via the BitmapFactory.
Manipulating Bitmap happens using the BitmapFactory , but with Android P, we got something called ImageDecoder which helps us convert images like PNG, JPEG, etc to Drawables or Bitmaps. Welcome to MindOrks, in this blog, we are going to learn about how to use ImageDecoder to efficiently convert images.
Image decoding is the process of converting the encoded image back to a uncompressed bitmap which can then be rendered on the screen. This involves the exact reverse of the steps involved in encoding the image.
A bitmap is simply a rectangle of pixels. Each pixel can be set to a given color but exactly what color depends on the type of the pixel. The first two parameters give the width and the height in pixels. The third parameter specifies the type of pixel you want to use.
OK, I got a possible solution, using Glide library, together with GlideWebpDecoder library .
I'm not sure if that's the best way to do it, but I think it should work fine. The next code shows how it's possible to make the drawable draw into the Bitmap instance that I create, for each frame that the animation needs to show. It's not exactly what I asked, but it might help others.
Here's the code (project available here) :
CallbackEx.kt
abstract class CallbackEx : Drawable.Callback {
override fun unscheduleDrawable(who: Drawable, what: Runnable) {}
override fun invalidateDrawable(who: Drawable) {}
override fun scheduleDrawable(who: Drawable, what: Runnable, `when`: Long) {}
}
MyAppGlideModule.kt
@GlideModule
class MyAppGlideModule : AppGlideModule()
MainActivity.kt
class MainActivity : AppCompatActivity() {
var webpDrawable: WebpDrawable? = null
var gifDrawable: GifDrawable? = null
var callback: Drawable.Callback? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
useFrameByFrameDecoding()
// useNormalDecoding()
}
fun useNormalDecoding() {
//webp url : https://res.cloudinary.com/demo/image/upload/fl_awebp/bored_animation.webp
Glide.with(this)
// .load(R.raw.test)
// .load(R.raw.fast)
.load(R.raw.example2)
// .load("https://res.cloudinary.com/demo/image/upload/fl_awebp/bored_animation.webp")
.into(object : SimpleTarget<Drawable>() {
override fun onResourceReady(drawable: Drawable, transition: Transition<in Drawable>?) {
imageView.setImageDrawable(drawable)
when (drawable) {
is GifDrawable -> {
drawable.start()
}
is WebpDrawable -> {
drawable.start()
}
}
}
})
}
fun useFrameByFrameDecoding() {
//webp url : https://res.cloudinary.com/demo/image/upload/fl_awebp/bored_animation.webp
Glide.with(this)
.load(R.raw.test)
// .load(R.raw.fast)
// .load(R.raw.example2)
// .load("https://res.cloudinary.com/demo/image/upload/fl_awebp/bored_animation.webp")
.into(object : SimpleTarget<Drawable>() {
override fun onResourceReady(drawable: Drawable, transition: Transition<in Drawable>?) {
// val callback
when (drawable) {
is GifDrawable -> {
gifDrawable = drawable
val bitmap = Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, bitmap.width, bitmap.height)
drawable.setLoopCount(GifDrawable.LOOP_FOREVER)
callback = object : CallbackEx() {
override fun invalidateDrawable(who: Drawable) {
who.draw(canvas)
imageView.setImageBitmap(bitmap)
Log.d("AppLog", "invalidateDrawable ${drawable.toString().substringAfter('@')} ${drawable.frameIndex}/${drawable.frameCount}")
}
}
drawable.callback = callback
drawable.start()
}
is WebpDrawable -> {
webpDrawable = drawable
val bitmap = Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, bitmap.width, bitmap.height)
drawable.setLoopCount(WebpDrawable.LOOP_FOREVER)
callback = object : CallbackEx() {
override fun invalidateDrawable(who: Drawable) {
who.draw(canvas)
imageView.setImageBitmap(bitmap)
Log.d("AppLog", "invalidateDrawable ${drawable.toString().substringAfter('@')} ${drawable.frameIndex}/${drawable.frameCount}")
}
}
drawable.callback = callback
drawable.start()
}
}
}
})
}
override fun onStart() {
super.onStart()
gifDrawable?.start()
gifDrawable?.start()
}
override fun onStop() {
super.onStop()
Log.d("AppLog", "onStop")
webpDrawable?.stop()
gifDrawable?.stop()
}
}
Not sure why SimpleTarget
is marked as deprecated, and what I should use instead, though.
Using a similar technique, I've also found out how to do it using ImageDecoder, but not with the same functionality for some reason. A sample project available here.
Here's the code:
MainActivity.kt
class MainActivity : AppCompatActivity() {
var webpDrawable: AnimatedImageDrawable? = null
@SuppressLint("StaticFieldLeak")
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val source = ImageDecoder.createSource(resources, R.raw.test)
object : AsyncTask<Void, Void, Drawable?>() {
override fun doInBackground(vararg params: Void?): Drawable? {
return try {
ImageDecoder.decodeDrawable(source)
} catch (e: Exception) {
null
}
}
override fun onPostExecute(drawable: Drawable?) {
super.onPostExecute(drawable)
// imageView.setImageDrawable(result)
if (drawable is AnimatedImageDrawable) {
webpDrawable = drawable
val bitmap =
Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, bitmap.width, bitmap.height)
drawable.repeatCount = AnimatedImageDrawable.REPEAT_INFINITE
drawable.callback = object : Drawable.Callback {
val handler = Handler()
override fun unscheduleDrawable(who: Drawable, what: Runnable) {
Log.d("AppLog", "unscheduleDrawable")
}
override fun invalidateDrawable(who: Drawable) {
who.draw(canvas)
imageView.setImageBitmap(bitmap)
Log.d("AppLog", "invalidateDrawable")
}
override fun scheduleDrawable(who: Drawable, what: Runnable, `when`: Long) {
Log.d("AppLog", "scheduleDrawable next frame in ${`when` - SystemClock.uptimeMillis()} ms")
handler.postAtTime(what, `when`)
}
}
drawable.start()
}
}
}.execute()
}
override fun onStart() {
super.onStart()
webpDrawable?.start()
}
override fun onStop() {
super.onStop()
webpDrawable?.stop()
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With