If I need to generate a keyboard layout for customization to the user that looks like his/her keyboard, how can I do it?
For instance something like this:
French, Swedish, English, Canadian, etc will have different layouts, right. Is this a lot of work or just a matter of using some sort of built in .NET regional classes?
There is some variation between different keyboard models in the physical layout—i.e., how many keys there are and how they are positioned on the keyboard. However, differences between national layouts are mostly due to different selections and placements of symbols on the character keys.
To create a custom keyboard layout, you need an app called Microsoft Keyboard Layout Creator. It's a free app developed by Microsoft that just about anyone can use to create a custom keyboard layout.
One of the better known alternatives to QWERTY is likely the Dvorak keyboard, named after its inventor, August Dvorak. This layout was patented in 1936 [ii] as a direct result of the perceived inefficiency of QWERTY.
Designed in the likeness of old-fashioned typewriters, QWERTY is the most common keyboard layout. Generations of typists have come to know the QWERTY keyboard, and most students learn to type with this kind of keyboard layout.
A key press generates a hardware event that reports a "scan code" to the Windows operating system. This scan code is then converted into a "virtual key code" based on the scan code along with other keyboard state factors (Caps Lock state, Shift/Alt/Ctrl keystate, and also any pending dead key strokes). The converted VK value is what is reported by the KeyDown
event etc.
The conversion from scan code to VK code is dependent on the current input locale - simplistically, the input locale defines a mapping between scan codes and virtual key codes. See the MSDN documentation for a full description of keyboard input.
By reversing this lookup process, it is possible to determine the scan code that corresponds to each virtual key code (of course, the same scan code will map to multiple VK codes because of shift/ctrl/alt state etc). The Win32 API provides the MapVirtualKeyEx
function to perform this mapping, by using the MAPVK_VK_TO_VSC_EX
option. You can use this to determine which scan code generates the particular VK code.
Unfortunately, this is as far as you can go programmatically - there is no way to determine the physical layout of the keyboard or the location of the key for each scan code. However, most physical keyboards are wired the same way, so (for example) the top-left key will have the same scan code on most physical keyboard designs. You can use this assumed convention to infer the physical location corresponding to a scan code, depending on the basic physical keyboard layout (101-key, 102-key etc). It's not guaranteed, but it's a pretty safe guess.
The following code is an excerpt from a larger keyboard-handling library that I wrote (I've been intending to open-source it but haven't had the time). The method initializes an array (this._virtualKeyScanCodes
) that is indexed by VK code for a given input locale (stored in this._inputLanguage
which is declared as a System.Windows.Forms.InputLanguage
. You can use the array to determine the scan code that corresponds to the VK code by examining e.g. this._virtualKeyScanCodes[VK_NUMPAD0]
- if the scan code is zero, then that VK is not available on the keyboard in the current input locale; if it is non-zero, it is the scan code from which you can infer the physical key.
Unfortunately, matters are slightly more complicated than this when you get into the realms of dead keys (multiple key combinations that produce accented characters, for example). That's all far too complicated to go into right now, but Michael S. Kaplan wrote a detailed series of blog posts if you want to explore this further. Good luck!
private void Initialize()
{
this._virtualKeyScanCodes = new uint[MaxVirtualKeys];
// Scroll through the Scan Code (SC) values and get the Virtual Key (VK)
// values in it. Then, store the SC in each valid VK so it can act as both a
// flag that the VK is valid, and it can store the SC value.
for (uint scanCode = 0x01; scanCode <= 0xff; scanCode++)
{
uint virtualKeyCode = NativeMethods.MapVirtualKeyEx(
scanCode,
NativeMethods.MAPVK_VSC_TO_VK,
this._inputLanguage.Handle);
if (virtualKeyCode != 0)
{
this._virtualKeyScanCodes[virtualKeyCode] = scanCode;
}
}
// Add the special keys that do not get added from the code above
for (KeysEx ke = KeysEx.VK_NUMPAD0; ke <= KeysEx.VK_NUMPAD9; ke++)
{
this._virtualKeyScanCodes[(uint)ke] = NativeMethods.MapVirtualKeyEx(
(uint)ke,
NativeMethods.MAPVK_VK_TO_VSC,
this._inputLanguage.Handle);
}
this._virtualKeyScanCodes[(uint)KeysEx.VK_DECIMAL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_DECIMAL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_DIVIDE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_DIVIDE, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_CANCEL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_CANCEL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LSHIFT] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LSHIFT, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RSHIFT] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RSHIFT, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LCONTROL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LCONTROL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RCONTROL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RCONTROL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LMENU] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LMENU, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RMENU] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RMENU, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LWIN] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LWIN, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RWIN] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RWIN, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_PAUSE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_PAUSE, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_VOLUME_UP] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_VOLUME_UP, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_VOLUME_DOWN] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_VOLUME_DOWN, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_VOLUME_MUTE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_VOLUME_MUTE, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_NEXT_TRACK] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_NEXT_TRACK, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_PREV_TRACK] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_PREV_TRACK, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_PLAY_PAUSE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_PLAY_PAUSE, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_STOP] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_STOP, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._stateController = new KeyboardStateController();
this._baseVirtualKeyTable = new VirtualKeyTable(this);
}
Edit: see also this question which is similar to yours.
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