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Is it possible to Add/Remove/Change an embedded resource in .NET DLL?

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Is it possible to add/remove/change an embedded resource in a .NET DLL after it has been compiled? If so, how is this done, and are there any gotchas?

Edit:

I would like to do this manually, but eventually automatically through a script in the post-build event.

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Mas Avatar asked Jul 01 '11 09:07

Mas


2 Answers

Its so easy, just 3 lines of code. What you need is to reference mono.cecil.dll (google it!) and:

var targetasmdef = AssemblyFactory.GetAssembly("My.dll"); //May seach for the one you need targetasmdef.MainModule.Resources.RemoveAt(0); AssemblyFactory.SaveAssembly(targetasmdef, "My2.dll"); 
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dexit2k Avatar answered Sep 17 '22 07:09

dexit2k


There's no way to do this in managed code. Once a resource has been embedded it becomes part of the assembly just like the compiled MSIL code is.

However, you could do this manually, like suggested by Lucero, by disassembling the DLL into a text file using ildasm, removing the resource using a text editor, and finally reassembling the DLL using ilasm.

Here's an example using a DLL with a single embedded text file:

1) Decompile the DLL into MSIL:

ildasm MyLibrary.dll /out=MyLibrary.il 

2) Open the resulting MyLibrary.il file and remove the .mresource section:

.mresource public MyLibrary.MyResource.txt {   // Offset: 0x00000000 Length: 0x0000000F   // WARNING: managed resource file MyLibrary.MyResource.txt created } 

3) Reassemble the DLL from the modified MyLibrary.il file:

ilasm MyLibrary.il /dll 
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Enrico Campidoglio Avatar answered Sep 20 '22 07:09

Enrico Campidoglio