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Is it good practice to NULL a pointer after deleting it?

Setting a pointer to 0 (which is "null" in standard C++, the NULL define from C is somewhat different) avoids crashes on double deletes.

Consider the following:

Foo* foo = 0; // Sets the pointer to 0 (C++ NULL)
delete foo; // Won't do anything

Whereas:

Foo* foo = new Foo();
delete foo; // Deletes the object
delete foo; // Undefined behavior 

In other words, if you don't set deleted pointers to 0, you will get into trouble if you're doing double deletes. An argument against setting pointers to 0 after delete would be that doing so just masks double delete bugs and leaves them unhandled.

It's best to not have double delete bugs, obviously, but depending on ownership semantics and object lifecycles, this can be hard to achieve in practice. I prefer a masked double delete bug over UB.

Finally, a sidenote regarding managing object allocation, I suggest you take a look at std::unique_ptr for strict/singular ownership, std::shared_ptr for shared ownership, or another smart pointer implementation, depending on your needs.


Setting pointers to NULL after you've deleted what it pointed to certainly can't hurt, but it's often a bit of a band-aid over a more fundamental problem: Why are you using a pointer in the first place? I can see two typical reasons:

  • You simply wanted something allocated on the heap. In which case wrapping it in a RAII object would have been much safer and cleaner. End the RAII object's scope when you no longer need the object. That's how std::vector works, and it solves the problem of accidentally leaving pointers to deallocated memory around. There are no pointers.
  • Or perhaps you wanted some complex shared ownership semantics. The pointer returned from new might not be the same as the one that delete is called on. Multiple objects may have used the object simultaneously in the meantime. In that case, a shared pointer or something similar would have been preferable.

My rule of thumb is that if you leave pointers around in user code, you're Doing It Wrong. The pointer shouldn't be there to point to garbage in the first place. Why isn't there an object taking responsibility for ensuring its validity? Why doesn't its scope end when the pointed-to object does?


I've got an even better best practice: Where possible, end the variable's scope!

{
    Foo* pFoo = new Foo;
    // use pFoo
    delete pFoo;
}

I always set a pointer to NULL (now nullptr) after deleting the object(s) it points to.

  1. It can help catch many references to freed memory (assuming your platform faults on a deref of a null pointer).

  2. It won't catch all references to free'd memory if, for example, you have copies of the pointer lying around. But some is better than none.

  3. It will mask a double-delete, but I find those are far less common than accesses to already freed memory.

  4. In many cases the compiler is going to optimize it away. So the argument that it's unnecessary doesn't persuade me.

  5. If you're already using RAII, then there aren't many deletes in your code to begin with, so the argument that the extra assignment causes clutter doesn't persuade me.

  6. It's often convenient, when debugging, to see the null value rather than a stale pointer.

  7. If this still bothers you, use a smart pointer or a reference instead.

I also set other types of resource handles to the no-resource value when the resource is free'd (which is typically only in the destructor of an RAII wrapper written to encapsulate the resource).

I worked on a large (9 million statements) commercial product (primarily in C). At one point, we used macro magic to null out the pointer when memory was freed. This immediately exposed lots of lurking bugs that were promptly fixed. As far as I can remember, we never had a double-free bug.

Update: Microsoft believes that it's a good practice for security and recommends the practice in their SDL policies. Apparently MSVC++11 will stomp the deleted pointer automatically (in many circumstances) if you compile with the /SDL option.


Firstly, there are a lot of existing questions on this and closely related topics, for example Why doesn't delete set the pointer to NULL?.

In your code, the issue what goes on in (use p). For example, if somewhere you have code like this:

Foo * p2 = p;

then setting p to NULL accomplishes very little, as you still have the pointer p2 to worry about.

This is not to say that setting a pointer to NULL is always pointless. For example, if p were a member variable pointing to a resource who's lifetime was not exactly the same as the class containing p, then setting p to NULL could be a useful way of indicating the presence or absence of the resource.


If there is more code after the delete, Yes. When the pointer is deleted in a constructor or at the end of method or function, No.

The point of this parable is to remind the programmer, during run-time, that the object has already been deleted.

An even better practice is to use Smart Pointers (shared or scoped) which automagically delete their target objects.