I'm aspiring to work in real-time 3D graphics. I work almost exclusively in C++, with a healthy smattering of win32. Realistically, do I have any sane alternatives?
The Visual Studio build tools include a C compiler that you can use to create everything from basic console programs to full Windows Desktop applications, mobile apps, and more.
Visual Studio Code is a lightweight, cross-platform development environment that runs on Windows, Mac, and Linux systems. The Microsoft C/C++ for Visual Studio Code extension supports IntelliSense, debugging, code formatting, auto-completion.
You can use the MSVC compiler without the IDE. That's probably your best bet. It's a good compiler, and it is the de facto standard for Windows development.
There is definitely nothing wrong with ditching the IDE and simply using the compiler.
I believe the MSVC compiler can be used from the Code::Blocks IDE with no problems. Alternatively, invoking the compiler from the command-line is a tried and true approach too.
Eclipse: http://www.eclipse.org/
Code::Blocks is pretty cool: http://www.codeblocks.org/
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