I'm writing a multithreaded application in Qt (several threads with their own event loops). When logging I want the logger to include a thread id (they have meaningful names) into the log. Qt default logger seems incapable of doing this. So I have three options:
Which one is better and what are best practices doing it in general?
Some things to clarify after questions in comments:
postEvent()
, that is thread-safe.So the question becomes, does the logger thread need to do enough work per event to justify the cost of marshaling the event's data across some sort of queue
These are general remarks since I have no experience with Qt. With respect to the cost of queuing, in general: I/O usually lets other run time costs pale, so it should not matter.
Properties of a dedicated logging thread:
The (dis)advantages of logging from each thread directly are the inverse of the above. No two threads can log at the same time (either because functions like printf()
implicitly lock a FILE
, or because you synchronize the log function explicitly); this makes all threads which want to log block until the current thread is done. If logging is done for debugging purposes one may want to log unbuffered (so that the data is not lost in the event of a subsequent crash), which exacerbates the run time impact.
How bad that is depends on the nature of the application as well as the logging mechanism and amount of data.
I have implemented logging mechanisms for Qt applications in a nice clean way using the Qt Event mechanism.
In a Qt application there is a single instance of QApplication representing the application.
You can create your own events by inheriting from QEvent, and post them and handle them using the QApplication object for the application.
So for example you might have your log event class
MyLogEvent : public QEvent
{
public:
MyLogEvent(QString threadId, QString logMessage) : QEvent(QEvent::User)
{ /* Store the ThreadID and log message, with accessor functions */};
}
And you can post events from any Qt thread using
MyLogEvent *event = new MyLogEvent(QString("Thread 1"), QString("Something Happened"));
QApplication::postEvent(mainWindow, event);
The handler could be a main window object (if you want to log to a window), or a dedicated object if you want to e.g. log to a file.
In the object handling the events, override QObject::event to handle the log messages
bool MainWindow::event(QEvent *e)
{
if(e->type()==QEvent::User)
{
// This is a log event
MyLogEvent *logEvent = static_cast<MyLogEvent *>(e);
ui.textEdit->appendPlainText(logEvent->logMessage())
return true;
}
return QMainWindow::event(e);
}
I don't quite understand why every thread doing logging by itself would need to use an explicit mutex.
If you're logging to a disk file, then every thread can be logging to its own file. You can name the files with a common prefix:
QFile * logFile(QObject * parent = nullptr) {
auto baseName = QStringLiteral("MyApplication-");
auto threadName = QThread::currentThread()->objectName();
if (threadName.isEmpty())
return new QTemporaryFile(baseName);
else
return new QFile(baseName + threadName);
}
The operating system is serializing access via its filesystem mutex(es).
If you're logging to a database that supports concurrent access, such as sqlite with proper concurrency options selected, the database driver will take care of serializing access.
If you're logging to a common thread, then the event queue has a mutex that you automatically serialize with when you postEvent
.
You're right that using the signal-slot mechanism doesn't buy you much over using events directly. In fact, it's guaranteed to perform more memory allocations, so you should prefer posting an event yourself, ideally an event that uses a QVarLengthArray<char>
of a size that fits "most" of the log messages. Then, allocating such an event is done with a single malloc
call:
// logger.h
struct MyLogEvent : QEvent {
constexpr static QEvent::Type theType() { return (QEvent::Type)(QEvent::User + 1); }
QVarLengthArray<char, 128> message;
MyLogEvent(const char * msg) : QEvent(theType()) {
message.append(msg, strlen(msg));
}
};
class Logger : public QObject {
...
public:
static void log(const char * msg) {
QCoreApplication::postEvent(instance(), new MyLogEvent(msg));
}
static Logger * instance(); // singleton, must be a thread safe method
};
// logger.cpp
...
Q_GLOBAL_STATIC(Logger, loggerInstance);
Logger * Logger::instance() {
// Thread-safe since QGlobalStatic is.
return loggerInstance;
}
Had you used a QByteArray
or a QString
, the expression new MyLogEvent
would have performed at least two allocations.
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