I recently discovered metaclasses in python.
Basically a metaclass in python is a class that creates a class. There are many useful reasons why you would want to do this - any kind of class initialisation for example. Registering classes on factories, complex validation of attributes, altering how inheritance works, etc. All of this becomes not only possible but simple.
But in python, metaclasses are also plain classes. So, I started wondering if the abstraction could usefully go higher, and it seems to me that it can and that:
I have found some stuff about this online, but mostly not very useful. One problem is that different languages define metaclasses slightly differently.
Has anyone else used metaclasses like this in python/elsewhere, or seen this used in the wild, or thought about it? What are the analogues in other languages? E.g. in C++ how deep can the template recursion go?
I'd very much like to research it further.
Having considered the most common and concrete use cases, the only cases where you absolutely HAVE to use metaclasses are when you want to modify the class name or list of base classes, because once defined, these parameters are baked into the class, and no decorator or function can unbake them.
A metaclass in Python is a class of a class that defines how a class behaves. A class is itself an instance of a metaclass. A class in Python defines how the instance of the class will behave. In order to understand metaclasses well, one needs to have prior experience working with Python classes.
The term metaprogramming refers to the potential for a program to have knowledge of or manipulate itself. Python supports a form of metaprogramming for classes called metaclasses. Metaclasses are an esoteric OOP concept, lurking behind virtually all Python code.
A type can have only one metaclass, because a metaclass simply states what the class statement does - having more than one would make no sense.
This reminds me of the eternal quest some people seem to be on to make a "generic implementation of a pattern." Like a factory that can create any object (including another factory), or a general-purpose dependency injection framework that is far more complex to manage than simply writing code that actually does something.
I had to deal with people intent on abstraction to the point of navel-gazing when I was managing the Zend Framework project. I turned down a bunch of proposals to create components that didn't do anything, they were just magical implementations of GoF patterns, as though the pattern were a goal in itself, instead of a means to a goal.
There's a point of diminishing returns for abstraction. Some abstraction is great, but eventually you need to write code that does something useful.
Otherwise it's just turtles all the way down.
To answer your question: no.
Feel free to research it further.
Note, however, that you've conflated design patterns (which are just ideas) with code (which is an implementation.)
Good code often reflects a number of interlocking design patterns. There's no easy way for formalize this. The best you can do is a nice picture, well-written docstrings, and method names that reflect the various design patterns.
Also note that a meta-class is a class. That's a loop. There's no higher level of abstractions. At that point, it's just intent. The idea of meta-meta-class doesn't mean much -- it's a meta-class for meta-classes, which is silly but technically possible. It's all just a class, however.
Edit
"Are classes that create metaclasses really so silly? How does their utility suddenly run out?"
A class that creates a class is fine. That's pretty much it. The fact that the target class is a meta class or an abstract superclass or a concrete class doesn't matter. Metaclasses make classes. They might make other metaclasses, which is weird, but they're still just metaclasses making classes.
The utility "suddenly" runs out because there's no actual thing you need (or can even write) in a metaclass that makes another metaclass. It isn't that it "suddenly" becomes silly. It's that there's nothing useful there.
As I seed, feel free to research it. For example, actually write a metaclass that builds another metaclass. Have fun. There might be something useful there.
The point of OO is to write class definitions that model real-world entities. As such, a metaclass is sometimes handy to define cross-cutting aspects of several related classes. (It's a way to do some Aspect-Oriented Programming.) That's all a metaclass can really do; it's a place to hold a few functions, like __new__()
, that aren't proper parts of the class itself.
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