I'm working on a music visualizer for the iPhone/iPad, under iOS 3 you could double-tap the home button and get iPod controls. With the latest version 4.1-4.2, these controls are now grayed out when the home button is pressed. I found a similar complaint at http://openradar.appspot.com/8696944, although there wasn't a solution.
I have the base sound category set to kAudioSessionCategory_PlayAndRecord
, with kAudioSessionProperty_OverrideCategoryMixWithOthers
set to true. (Just to add more fun to the problem I'm using OpenAL for some sound effects.)
I have tried setting the category back to ambient when the application goes into the background. but either it happens too late or it's not sufficient.
Here's where I've got to so far:
AudioSessionInitialize(NULL, NULL, NULL, self);
UInt32 sessionCategory = kAudioSessionCategory_AmbientSound;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
devicetwo = alcOpenDevice(NULL);
contexttwo = alcCreateContext(devicetwo, 0);
//The following two lines are the lines that gray out iPod controls:
alcMakeContextCurrent(contexttwo);
AudioSessionSetActive(YES);
The iPod controls remain grayed out even once the app quits... And removing the two culprit lines of code result in no sound being produced in the app.
Well I've given up.. I'm now coding my own UI based off of the AddMusic example code http://developer.apple.com/library/ios/#samplecode/AddMusic/Introduction/Intro.html%23//apple_ref/doc/uid/DTS40008845-Intro-DontLinkElementID_2
I'm happy to report that play and stop via the MPMusicPlayerController doesn't seem to conflict with the play and record session settings. And building your own play/pause/FF seems to be fairly straightforward
p.s. I've also discovered that this Music Visualizer app: http://itunes.apple.com/us/app/music-visualizer/id337651694?mt=8 is just this addMusic sample uploaded and this guy is charging 2 bucks for it.. It's got awful reviews.. but it still seems wrong that it's on the app store.
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